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    Waste Of Space Wiki
    Revision as of 13:49, 6 June 2023 by Lapinwarrior10 (talk | contribs) (No longer a stub.)

    This article is talking about resources, see this category for the list .

    Resources are the main components of nearly every item in Waste of Space. They are mainly used as ingredients in recipes when crafting the items needed to play the game.

    In the crafting menu (V), Resources, which is a button in the menu, is a category tab that lets you see the list of parts, most of which are able to be obtained from ore deposits by clicking on them with the Pickaxe, using extractors, MiningLasers and some can only be obtained trough other processes (For example, to obtain Glass you need to smelt it in a Kiln).

    Resources

    This is a list of resources that are part of the category tab named "Resources" in the craft menu.

    Common Resources

    The following resources are found on most planets:

    • Iron - An incredibly important part for building and crafting.
    • Copper - One of the most important parts, as it is needed for wires. Your base should be near a copper supply.
    • Coal - Used for burner generators and boilers to make Power.
    • Water - Can be made into steam to generate Power, obtained by using a Pump submerged in water or melting Ice.
    • Stone - A early game building material. It is used to make Templates and Rubber.
    • Sand - Can be turned to Glass by using a Kiln or burning it.


    The following resources that randomly appear from harvesting mountains (Stone Deposits). The only resource that is always dropped after harvesting is stone, and others can be randomized to one appearing at a time:

    Biological Resources

    The following ressources can only be found on planets with life (such as Earthlikes(Also know as starter planets), Terras or Forests) or produced trough Hydroponic.

    • Grass - A burnable material used to make Rubber, can be mined on the ground with the grass texture.
    • Wood - A basic resource that can be harvested from trees, used for some crafting recipes of basic structures or to sustain fire.
    • Stick - Can be harvested from trees. It is used for a few crafting recipes.

    Advanced Resources

    These resource deposits are not found on Earthlike planets and require space travel to obtain, making them one of the game's only progressions:

    Manufactured Resources

    The following resources can only be produced by machinery or crafting.

    Exotic Resources

    These resource are hard to obtain and require special technology to get.

    Unobtainable Resources

    The following ressources are unobtainable to non-Admins or have been removed.

    • Lava - A Fluid planned to be found on Volcanic planets but never became obtainable due to Volcanics never being fully implemented
    • Magnesium - A pink metal that was used to make PowerCells and Batteries, it was remobved due to gravity-related glitch.
    • NitrogenOxide
    • Perfectium - A insanely malleable resource that is unbreakable.
    • Obamium - 2021 April fools resource.
    • Stanlium - 2023 April fools resource, Its description was semi-random.

    Randomly generated resources

    Materials that are not in the list of the craft menu are called "Randomly generated resources" or "Custom resources" These resources are exclusive to the planet they generated on. All planets except for Earthlikes will have these materials, and a planet can only have one random material. The resources will have random properties, ranging from non-malleable and brittle, to stretchier and harder than most resources, while others could be radioactive or even explode on contact with other resources. Some of these properties can be known the name are searched up in the help menu when the player is at the planet the resource is generated on.

    Known random resource effects:

    • Radioactivity
    • Cools/heats on contact with another resource
    • Emits light on contact with another resource
    • Generates power on contact with another resource (removed)
    • Explodes on contact with another resource
    • Random malleability
    • Random durability
    • Flammable (With a randomly generated fire color)
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