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    Waste Of Space Wiki

    Getting Started: Difference between revisions

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    Revision as of 19:59, 11 September 2023

    A player holding a hammer.
    Image of the side menu.

    Welcome to Waste Of Space! This is an open world massive multiplayer sandbox game, where the whole universe is your sandbox! The possibilities are endless, from building battleships in ocean worlds to constructing Dyson spheres around stars harvesting energy!


    However, you must first learn the basics first before diving deep into it. You will notice that when spawning in for the first time, you'll find yourself on an alien world with trees and ocean, not too dissimilar to Earth. This is called an Earth-like planet; new players spawn on Earth-like planets to be given a chance to progress through the game.

    Basic Controls / Tools / GUI

    On the bottom of your screen, you are given 3 tools to play with:

    • The Fist tool, a basic offense tool. It is able to damage other players, and break parts such as glass. You are able to block with F, which will negate any damage dealt to you by fists.
    • The Pickaxe tool, used to harvest natural resources from your surroundings.
    • The Hammer tool, used to drag, resize, surface, connect, paint, and configure certain parts and objects, and is a core component of the game's building system. Holding [CTRL] while dragging will cause the placed object not to weld to any touching surfaces.


    On the left of your screen, you will notice a side menu which contains five buttons. Their keybindings, among other settings, may be changed in the options menu located on the top left of your screen. Listed in order from top to bottom, the buttons are:

    • Help [X] - Serves as a reference for your game play, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes more in-depth on many parts and subjects, so it is wise to consult both!
    • Lock [C] - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts; to select a lock group, simply click it. If you have just started, it is wise to create one. To lock parts, either use the Nearby Lock/Unlock option to lock/unlock all nearby parts, or click a specific part to toggle its lock. Parts will be locked with the selected lock group.
    • Craft [V] - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the /c command to craft items (example: /c Boiler)
    • Trash [B] - Irreversibly destroys unlocked parts after clicking on them.
    • Model Loader [N] - Loads in models from the compiled output. To use it, simply paste in the model builder's output, or a website containing it (Github Gist, Ghostbin, etc.). For further information on the model loader, please consult the Model Loader page and its associated tutorial page.

    Building a base

    Picking the right spot

    The first thing you should do after spawning in is to start building a base. To start, you'll need to find a spot for it. If possible, it should have the following:

    • All necessary resources nearby (Iron, Copper, mountains, and Coal). [See their respective articles if you want to know how they look like]
    • No neighbors. This will prevent conflicts over resources
    • Clear and flat terrain. This will make building your base easier


    With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawnpoint. You'll usually be able to find a good enough spot within 5-10 minutes of searching.

    Gathering basic resources and moving your spawn

    Once you've decided on a location, find the closest iron node to you and go to it. Equip your pickaxe tool and mine 8 pieces of iron. Then, craft the following using the crafting (V) menu:

    Immediately lock the SpawnPoint using the locking (C) menu and place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.

    REMEMBER: If you are not using something for crafting, lock it. This ensures other players can not tamper with your builds.
    

    Place one of the bins up against the iron node using your hammer tool and resize it (6×6×6 should be more than enough). Mine some more iron (place your cursor right above the bin so the iron falls into it). You'll need at least 14 more pieces of iron, though more is advisable if you can spare the time.



    Once you've mined enough iron drag both of your bins to a nearby copper node and repeat what you did with the iron node. Getting at least 14 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said resource.

    Once you've gathered the enough copper, go to a mountain and mine it until sulfur appears (long yellowish stick-like resource), then drag it over to your bins.

    Power Generation

    As gathering resources by hand is too tedious and slow, it needs to be automated. For this, power is required. As such it is the next thing you'll want to set up.


    Craft an extractor, and place it onto a coal node, making sure it is oriented correctly (front side (black dot) facing away from the wall). You will also need to craft:


    An example of a BurnerGenerator setup.

    Once you've crafted these parts, resize the bin to its maximum size (10×10×10) and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly or by using chutes. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using wires.

    To start the generator, mine a piece of coal manually using your pickaxe and drop it into the bin. (Place it onto the bin while holding CTRL. If it's not going in try giving it a small push by walking on it.)


    If everything was done correctly, you should see the extractor and BurnerGenerators emitting smoke. The coal was used by the burner generators to produce power, which was then stored in the power cell. The power cell in turn provided the extractor with power so it may mine more coal, continuing the cycle.

    Otherwise, if it's not working, check if everything is connected then try to start the generator again.

    Although basic, this simple generator should be enough for your starterbase. Periodically look at the PowerCell to see if power is stagnating or dropping. If this is ever the case you can either add more BurnerGenerators (up to about 8 per attached extractor) or set up a second generator.


    Later on, you will have access to better power generation methods, such as SolarPanels, CombustionTurbines and Boilers.
    

    Resource Extraction And Storage

    As has already been mentioned, gathering resources manually would be far too slow (and tedious). You'll automate this by using extractors, just as you did for coal. It's recommended to start with iron as it's required for crafting more bins and extractors. As such it is what this article will assume you are setting up first. The process for setting up extraction of any other resource is identical, though.

    To start, craft an extractor and a bin (you may be low on iron and will thus need to mine some). Place the extractor onto the iron node the same way you did with the coal extractor for your coal generator; front side out, back side in.

    You'll now need to configure the extractor by using your hammer tool's configure option. Set MaterialToExtract to Iron in this case.

    All that's left to do now is to resize (10×10×10 for maximum storage capacity) and attach the bin (either directly or with chutes), after which you must connect the extractor to the PowerCell using wires for it to work. If you've done everything successfully, the extractor on the iron node should be emitting black smoke! This means it is powered, the only remaining step is to see if your iron bin is being filled.



    Although a better storage solution would be nice, and you can opt to later build it, attaching and detaching bins should be enough for a starterbase.

    *(TIP: If you're getting tired of how dark night is, you could mine for a piece of Ruby and Flint from a mountain. You can then use the flint to smelt sand (drop it on the sand) into glass which you are able to use to craft NightVisionGoggles.)


    It's recommended to now set up copper. Follow the same procedure as you did for the iron extractor. Once copper has been set up, if you haven't done so already maximize the power output of your coal generator by crafting and setting up enough BurnerGenerators to reach 8 in total (per extractor + bin). Apart from iron and copper, you'll also want to set up all of these other resources:


    Remember to periodically ensure you have enough power for all of the extractors, and keep an eye out on your temperature bar! You may need to use coolers, as extractors generate heat. Your base may also attract some unwanted attention at this point as it has valuable resources. Crafting yourself a weapon to defend it may be a good idea.

    Where to go from here

    Congratulations 🎉! You have built your first base! You should be proud of yourself, give yourself a pat on the back!

    Unfortunately, as everyone spawns on starters, they are incredibly dangerous to live on due to griefers. Starters also don't have the necessary resources to craft more advanced items in this game, so you will need to reach out for the stars.


    To escape the starter planet, you will need to build a spaceship. The help menu and Building A Ship will help you do this. Good luck!

    Example starterbase
    Example starter base (built by roblor12). It is using coal and solar for its power generation.
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