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    Waste Of Space Wiki

    Getting Started: Difference between revisions

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    [[File:Hammerman.png|thumb|245x245px|A player holding a hammer.]]
    [[File:Hammerman.png|thumb|245x245px|A player holding a hammer.]]
    [[File:Sidemenu-0.png|thumb|604x604px|Image of the side menu.]]
    [[File:Sidemenu-0.png|thumb|604x604px|Image of the side menu.]]
    '''Welcome to Waste Of Space!''' This is an open world massive multiplayer sandbox game, where the whole universe is your sandbox!The possibilities are endless, from building battleships in [[Ocean|ocean worlds]] to constructing Dyson spheres around [[Star|stars]] harvesting [[Power and electronics#Power and triggers|energy]].
    '''Welcome to Waste Of Space!''' This is an open world massive multiplayer sandbox game, where the whole universe is your sandbox!The possibilities are endless, from building battleships on [[Ocean|ocean worlds]] to constructing Dyson spheres around [[Star|stars]] harvesting [[Power and electronics#Power and triggers|energy]].




    Line 38: Line 38:


    <!-- A picture depicting an example of a good spot is missing here -->
    <!-- A picture depicting an example of a good spot is missing here -->

    With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawnpoint. You'll usually be able to find a good enough spot within 5-10 minutes of searching. If all else fails try a different starter planet.
    With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawn point. You'll usually be able to find a good enough spot within 5-10 minutes of searching. If all else fails, try a different starter planet.
    If while searching you find an abandoned base (make '''sure''' it is '''<u>actually abandoned</u>'''), you may use it to gain a low-risk jump start by stealing from its bins. If you want to participate in stealing or not, and if you want to grief it; is up to you to decide. These abandoned bases are also often favourably positioned. You may also steal from an active base, though beware that this poses a significant risk as you may be killed and anything you've built may be destroyed in retaliation.
    If while searching you find an abandoned base (make '''sure''' it is '''<u>actually abandoned</u>'''), you may use it to gain a low-risk jump start by stealing from its bins. If you want to participate in stealing or not, and if you want to grief it; is up to you to decide. These abandoned bases are also often favourably positioned. You may also steal from an active base, though beware that this poses a significant risk as you may be killed and anything you've built may be destroyed in retaliation.


    Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note doing this with random strangers may, of course, be a bit risky. If you have a closer friend inviting them to waste of space to help you may also be a viable option.
    Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note doing this with random strangers may, of course, be a bit risky. If you have a closer friend, inviting them to waste of space to help you may also be a viable option.


    === Gathering basic resources and moving your spawn ===
    === Gathering basic resources and moving your spawn ===
    Line 52: Line 53:
    Immediately lock the SpawnPoint using the locking (C) menu and place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.
    Immediately lock the SpawnPoint using the locking (C) menu and place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.
    '''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds, and that you don't accidentally use them for crafting
    '''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds, and that you don't accidentally use them for crafting
    Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough). Mine some more iron (place your cursor right above the bin so the iron falls into it). You'll need '''<u>at least</u>''' 14 more pieces of iron, though more is advisable if you can spare the time.
    Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough).



    Mine some more iron (place your cursor right above the bin so the iron falls into it). If any falls to the sides while mining, drag it onto the bin while holding <code>[CTRL]</code>, then give it a slight push. You'll need '''at least''' 18 more pieces of iron <small>('''Note''': this assumes you'll be crafting the minimal possible amounts of everything)</small>. If you can spare the time, getting a bit more than required can prove useful.
    [[File:BaB Iron bin placement guide .png|border|center|frameless|512x512px]]
    [[File:BaB Iron bin placement guide .png|border|center|frameless|512x512px]]




    Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat what you did with the iron node. Getting '''at least''' 14 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]] (iron).
    Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat what you did with the iron node. Getting '''at least''' 15 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]] (iron).


    Once you've gathered enough copper, go to a mountain and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins.<!-- A picture of the two bins and sulfur is missing here -->
    Once you've gathered enough copper, go to a [[mountain]] and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins.<!-- A picture of the two bins and sulfur is missing here -->


    ===Power Generation===
    ===Power Generation===
    As gathering [[resources]] by hand is too tedious and slow, it needs to be automated. For this, [[Power and logic|power]] is required. As such it is the next thing you'll want to set up.
    As gathering [[resources]] by hand is too slow and tedious, it needs to be automated. For this, [[Power and logic|power]] is required. As such, its generation is the next thing you'll want to set up.



    Craft an [[extractor]], and place it onto a [[coal]] node, making sure it is oriented correctly (front side <small>(black dot)</small> facing away from the wall). You will also need to craft:
    Craft an [[extractor]], and place it onto a [[coal]] node, making sure it is oriented correctly (front side <small>(black dot)</small> facing away from the wall). You will also need to craft:
    Line 70: Line 70:
    * '''At least''' 2 [[BurnerGenerator|BurnerGenerators]]
    * '''At least''' 2 [[BurnerGenerator|BurnerGenerators]]
    * 1 [[Bin]]
    * 1 [[Bin]]
    * 1 [[PowerCell|Power cell]].
    * 1 [[PowerCell|Power cell]].




    [[File:CoalPower.png|thumb|368x368px|An example of a BurnerGenerator setup.]]
    [[File:CoalPower.png|thumb|368x368px|An example of a BurnerGenerator setup.]]
    Once you've crafted these parts, resize the bin to its maximum size ('''10×10×10''') and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly onto it or by using [[Chute|chutes]]. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using [[Wire|wires]].
    Once you've crafted these parts, resize the bin to its maximum size ('''10×10×10''') and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly onto, it or by using [[Chute|chutes]]. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using [[Wire|wires]].


    To start the generator, mine a piece of coal using your [[pickaxe]] and drop it into the bin. <small>(Place it onto the bin while holding <code>CTRL</code>. If it's not going in try giving it a small push by walking over it back and forth.)</small>
    To start the generator, mine a piece of coal using your [[pickaxe]] and drop it into the bin. <small>(Place it onto the bin while holding <code>CTRL</code>. If it's not going in try giving it a small push by walking over it back and forth.)</small>




    If everything was done correctly, you should see the extractor and BurnerGenerators emitting smoke. The coal was used by the burner generators to produce [[Power and electronics|power]], which was then stored in the power cell. The power cell in turn provided the extractor with power so it may mine more coal, continuing the cycle. Below is a flowchart of this process:




    {{#display_diagram:Mermaid:Getting-started-burnergenerator}}



    If everything was done correctly, you should see the extractor and BurnerGenerators emitting smoke. The coal was used by the burner generators to produce [[Power and electronics|power]], which was then stored in the power cell. The power cell in turn provided the extractor with power so it may mine more coal, continuing the cycle.


    Otherwise, if it's not working, check if everything is connected then try to start the generator again.
    Otherwise, if it's not working, check if everything is connected then try to start the generator again.
    Although basic, this simple generator should be enough for your starterbase. Periodically look at the PowerCell to see if power is stagnating or dropping. If this is ever the case you can either add more BurnerGenerators <small>(up to about 8 per attached extractor)</small> or set up a second generator.
    Although basic, this simple generator should be enough for your starterbase. Periodically look at the PowerCell to see if power is stagnating or dropping. If this is ever the case, you can either add more BurnerGenerators <small>(up to about 8 per attached extractor)</small> or set up a second generator.




    Line 100: Line 100:
    As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.
    As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.


    To start, craft an [[extractor]] and a [[bin]] <small>(you may be low on iron and will thus need to mine some)</small>. Place the extractor onto the iron node the same way you did with the coal extractor for your [[Power and logic#Generating power|coal generator]]; front side out, back side in.
    To start, craft an [[extractor]] and a [[bin]]. Place the extractor onto the iron node the same way you did with the coal extractor for your [[Power and logic#Generating power|coal generator]]; front side out, back side in.


    You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''
    You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''


    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully, the iron extractor should be emitting black smoke! This means that it is [[Power and electronics#Power and triggers|powered]], the only remaining step is to see if your iron bin is being filled.
    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully, the iron extractor should be emitting black smoke! This means that it is [[Power and electronics#Power and triggers|powered]]; the only remaining step is to see if your iron bin is being filled. What just happened is quite similar to what happened with the coal extractor. The overall flowchart of your small 'factory' now looks like this:
    <!-- This gallery is missing a picture of a working iron extractor -->




    {{#display_diagram:Mermaid:Getting-started-ironextractor}}


    Understanding this kind of logic and being able to visualize it is at the heart of Waste of Space. Don't worry if you aren't able to do that just yet, however. It'll come naturally as you gain more experience building factories.

    '''An important thing to note:''' to simplify everything, the diagrams above cut out intermediary [[bin|bins]] and [[PowerCell|PowerCells]]. In the actual game, though, they are required. Power must first be stored in a PowerCell to be used, and Coal must first be stored in a bin to be accessible to parts that consume it (e.g. [[BurnerGenerator|BurnerGenerators]]).
    <!-- This gallery is missing a picture of a working iron extractor -->




    Although a better storage solution would be nice, and you can opt to later build it, attaching and detaching bins once they are filled should be enough for a starterbase.<gallery widths="288" heights="288" mode="slideshow">
    You may notice that as time passes, the bin you attached to the extractor will begin to fill up. Once it is full, you'll have to '''manually''' detach it and attach a new one to the extractor. Although a better storage solution would be nice, and you can opt to later build it, this manual method should be enough for a starterbase.<gallery widths="288" heights="288" mode="slideshow">
    File:Resourceexample1.png|Visual example of how to connect the extractor to a bin using chutes
    File:Resourceexample1.png|Visual example of how to connect the extractor to a bin using chutes
    File:Storage system.png|A basic centralized storage system, all the bins are connected to a central chute, and the resources are then separated using filters. This ensures the right bin is filled with the right resource, even if empty.
    File:Storage system.png|A basic centralized storage system, all the bins are connected to a central chute, and the resources are then separated using filters. This ensures the right bin is filled with the right resource, even if empty.
    </gallery><small>''* (TIP: If you're getting tired of how dark night is, you could mine for a piece of [[Ruby]] and [[Flint]] from a mountain. You can then use the [[flint]] to smelt [[sand]] into [[glass]] (drop it on the sand). With a piece of glass and a ruby, you'll then be able to craft [[NightVisionGoggles]].)''</small>
    </gallery><small>''* (TIP: If you're getting tired of how dark night is, you could mine for a piece of [[Ruby]] and [[Flint]] from a mountain. You can then use the [[flint]] to smelt [[sand]] into [[glass]] (drop it on the sand). With a piece of glass and a ruby, you'll be able to craft [[NightVisionGoggles]].)''</small>





    Revision as of 13:01, 4 May 2024

    A player holding a hammer.
    Image of the side menu.

    Welcome to Waste Of Space! This is an open world massive multiplayer sandbox game, where the whole universe is your sandbox!The possibilities are endless, from building battleships on ocean worlds to constructing Dyson spheres around stars harvesting energy.


    However, you must first learn the basics first before diving deep into it. You will notice that when spawning in for the first time, you'll find yourself on an alien world with trees and ocean, not too dissimilar to Earth. This is called an Earth-like planet; new players spawn on Earth-like planets to be given a chance to progress through the game.

    Basic Controls / Tools / GUI

    On the bottom of your screen, you are given 3 tools to play with:

    • The Fist tool, a basic offense tool. It is able to damage other players, and break parts such as glass. You are able to block with [F], which will negate any damage dealt to you by other players using fists.
    • The Pickaxe tool, used to harvest natural resources from your surroundings.
    • The Hammer tool, used to drag, resize, surface, connect, paint, and configure certain parts and objects, and is a core component of the game's building system. Holding [CTRL] while dragging will cause the placed object not to weld (stick) to any touching surfaces.

    If you require help with any of these tools, consider visiting their respective pages on the wiki (click their names above).


    On the left of your screen, you will notice a side menu which contains five buttons. Their keybindings, among other settings, may be changed in the options menu located on the top left of your screen. Listed in order from top to bottom, the buttons are:

    • Help [X] - Serves as a reference for your gameplay, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes much more in-depth on many parts and subjects, so it is wise to consult both!
    • Lock [C] - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts; to select a lock group, simply click it. If you have just started, it is wise to create one. To lock parts, either use the Nearby Lock/Unlock option to lock/unlock all nearby parts, or click a specific part to toggle its lock. Parts will be locked with the selected lock group. If you hover over a part and it's name is  blue-coloured , that means it's locked.
    • Craft [V] - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the /c command in chat to craft items (example: /c Boiler)
    • Trash [B] - Irreversibly destroys unlocked parts after clicking on them.
    • Model Loader [N] - Loads in models from the compiled output. To use it, simply paste in the model builder's output, or a website containing it (Github Gist, Ghostbin, etc.). For further information on the model loader, please consult the Model Builder page and its associated tutorial page.

    Building a base

    Picking the right spot

    The first thing you should do after spawning in is to start building a base, as you'll need a steady supply of resources to be able to escape a starterplanet.

    Remember: do not get too attached to your base, it is only temporary. Starters do not have all the resources necessary for long-term progression, and are full of other players who may grief or steal from you. They should be left as soon as possible.

    To begin setting up your starterbase, you'll first need to find a suitable spot for it. If possible, it should have the following:

    • All necessary resources nearby (Iron, Copper, Mountains, and Coal). [See their respective articles if you want to know how they look like]
    • No neighbors. This will prevent conflicts over resources or space.
    • Clear and flat terrain. This will make building your base much easier.


    With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawn point. You'll usually be able to find a good enough spot within 5-10 minutes of searching. If all else fails, try a different starter planet.

    If while searching you find an abandoned base (make sure it is actually abandoned), you may use it to gain a low-risk jump start by stealing from its bins. If you want to participate in stealing or not, and if you want to grief it; is up to you to decide. These abandoned bases are also often favourably positioned. You may also steal from an active base, though beware that this poses a significant risk as you may be killed and anything you've built may be destroyed in retaliation.

    Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note doing this with random strangers may, of course, be a bit risky. If you have a closer friend, inviting them to waste of space to help you may also be a viable option.

    Gathering basic resources and moving your spawn

    Once you've decided on a location, find the closest iron node to you and go to it. Equip your pickaxe tool and mine 8 pieces of iron. Then, craft the following using the crafting (V) menu:

    Immediately lock the SpawnPoint using the locking (C) menu and place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.

    REMEMBER: If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds, and that you don't accidentally use them for crafting
    

    Place one of the bins up against the iron node using your hammer tool and resize it (6×6×6 should be more than enough).

    Mine some more iron (place your cursor right above the bin so the iron falls into it). If any falls to the sides while mining, drag it onto the bin while holding [CTRL], then give it a slight push. You'll need at least 18 more pieces of iron (Note: this assumes you'll be crafting the minimal possible amounts of everything). If you can spare the time, getting a bit more than required can prove useful.


    Once you've mined enough iron drag both of your bins to a nearby copper node and repeat what you did with the iron node. Getting at least 15 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said resource (iron).

    Once you've gathered enough copper, go to a mountain and mine it until sulfur appears (long yellowish stick-like resource), then drag it over to your bins.

    Power Generation

    As gathering resources by hand is too slow and tedious, it needs to be automated. For this, power is required. As such, its generation is the next thing you'll want to set up.

    Craft an extractor, and place it onto a coal node, making sure it is oriented correctly (front side (black dot) facing away from the wall). You will also need to craft:


    An example of a BurnerGenerator setup.

    Once you've crafted these parts, resize the bin to its maximum size (10×10×10) and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly onto, it or by using chutes. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using wires.

    To start the generator, mine a piece of coal using your pickaxe and drop it into the bin. (Place it onto the bin while holding CTRL. If it's not going in try giving it a small push by walking over it back and forth.)


    If everything was done correctly, you should see the extractor and BurnerGenerators emitting smoke. The coal was used by the burner generators to produce power, which was then stored in the power cell. The power cell in turn provided the extractor with power so it may mine more coal, continuing the cycle. Below is a flowchart of this process:


    %%{init: {'theme':'base', 'useMaxWidth': true, 'themeVariables': {'primaryColor': '#232C2C', 'primaryBorderColor': '#E6E6E6', 'primaryTextColor': '#8BDBAB', 'lineColor': '#F6D481', 'secondaryColor': '#2B3E3A'}}}%% graph LR; Coal[/Coal/] --Fuels--> BurnerGenerator; BurnerGenerator --Generates--> Power[/Power/]; Power --Activates--> Extractor; Extractor --Mines--> Coal Player([Player]) --Mines--> Coal


    Otherwise, if it's not working, check if everything is connected then try to start the generator again.

    Although basic, this simple generator should be enough for your starterbase. Periodically look at the PowerCell to see if power is stagnating or dropping. If this is ever the case, you can either add more BurnerGenerators (up to about 8 per attached extractor) or set up a second generator.


    Later on, you will have access to better power generation methods, such as SolarPanels, CombustionTurbines and Boilers.
    

    Resource Extraction And Storage

    As has already been mentioned, gathering resources manually would be far too slow (and tedious). You'll automate this by using extractors, just as you did for coal. This tutorial recommends that you start with iron as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.

    To start, craft an extractor and a bin. Place the extractor onto the iron node the same way you did with the coal extractor for your coal generator; front side out, back side in.

    You'll now need to configure the extractor by using your hammer tool's configure option. Set MaterialToExtract to Iron in this case. (Note: it's important that it's capitalized)

    All that's left to do now is to resize (10×10×10 for maximum storage capacity) and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the extractor to the PowerCell using wires for it to work. If you've done everything successfully, the iron extractor should be emitting black smoke! This means that it is powered; the only remaining step is to see if your iron bin is being filled. What just happened is quite similar to what happened with the coal extractor. The overall flowchart of your small 'factory' now looks like this:


    %%{init: {'theme':'base', 'useMaxWidth': true, 'themeVariables': {'primaryColor': '#232C2C', 'primaryBorderColor': '#E6E6E6', 'primaryTextColor': '#8BDBAB', 'lineColor': '#F6D481', 'secondaryColor': '#2B3E3A', 'tertiaryColor': '#151515', 'tertiaryBorderColor':'#080909'}}}%% graph TD; subgraph Power generation Coal[/Coal/] --Fuels--> BurnerGenerator; BurnerGenerator --Generates--> Power[/Power/]; Power --Activates--> Extractor; Extractor --Mines--> Coal Player([Player]) --Mines--> Coal end subgraph Resource extraction Extractor2[Extractor]--Mines-->Iron Iron[/Iron/] --Deposited into--> Bin2([Bin]) end Power --Activates--> Extractor2


    Understanding this kind of logic and being able to visualize it is at the heart of Waste of Space. Don't worry if you aren't able to do that just yet, however. It'll come naturally as you gain more experience building factories.

    An important thing to note: to simplify everything, the diagrams above cut out intermediary bins and PowerCells. In the actual game, though, they are required. Power must first be stored in a PowerCell to be used, and Coal must first be stored in a bin to be accessible to parts that consume it (e.g. BurnerGenerators).


    You may notice that as time passes, the bin you attached to the extractor will begin to fill up. Once it is full, you'll have to manually detach it and attach a new one to the extractor. Although a better storage solution would be nice, and you can opt to later build it, this manual method should be enough for a starterbase.

    * (TIP: If you're getting tired of how dark night is, you could mine for a piece of Ruby and Flint from a mountain. You can then use the flint to smelt sand into glass (drop it on the sand). With a piece of glass and a ruby, you'll be able to craft NightVisionGoggles.)


    This tutorial recommends that you now set up copper, as it is the second most frequently used resource. Follow the same procedure as what you did for the iron extractor. Once copper has been set up, and if you haven't done so already, maximize the power output of your coal generator by crafting and setting up enough BurnerGenerators to reach 8 in total (per extractor + bin). Apart from iron and copper, you'll also want to set up all of these other resources:


    Remember to periodically ensure that you have enough power for all of the extractors, and keep an eye out on your temperature bar! You may need to use coolers, as extractors generate heat. Your base may also attract some unwanted attention at this point as it has valuable resources. Crafting yourself a weapon to defend it may be a good idea.

    Where to go from here

    Congratulations 🎉! You have built your first base! You should be proud of yourself, give yourself a pat on the back!

    Unfortunately, as has already been mentioned; starters are incredibly dangerous to live on due to griefers, and don't have all the necessary resources to craft more advanced items in this game. To continue progressing, you'll need to reach out for the stars.


    To escape the starter planet, you will need to build a spaceship. The help menu and Building A Ship will help you do this. Good luck!

    Example starterbase
    Example starter base (built by roblor12). It is using coal and solar for its power generation.
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