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    Building A Base: Difference between revisions

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    ==Starting off==
    ==Starting off==
    [[File:BuildingABase1.png|thumb|500x500px|An example of a good spot to build a base at.]]To start, you must find a suitable spot for your base. It should have necessary [[resources]] ([[Iron]], [[Copper]], mountains and what you'll use to generate [[Guide: Electricity|power]] [eg. [[Coal]]] ) nearby. Having other resources nearby is a plus, but not required as you can later transport them using [[Transporter|Transporters]].
    [[File:BuildingABase1.png|thumb|500x500px|An example of a good spot to build a base at.]]To start, you must find a suitable spot for your base. It should have necessary [[resources]] ([[Iron]], [[copper]], mountains, and what you'll use to generate [[Guide: Electricity|power]] [eg. [[Coal]]] ) nearby. Having other [[resources]] nearby is a plus, but not required as you can later transport them using [[Transporter|transporters]].


    If possible, the area should also be fairly clear and flat as it will make building a base easier. This is not necessary however, mountain/hill bases are possible and may even be favorable at times.
    If possible, the area should also be fairly clear and flat as it will make building a base easier. This is not necessary however, mountain/hill bases are possible and may even be favorable at times.

    <small>''(Note you can skip most of this if you brought [[resources]] with you, eg. if you just escaped from a starter with them)''</small>


    === Gathering resources ===
    === Gathering resources ===
    Once you are satisfied with the location, the next step is to find the closest [[iron]] and [[copper]] nodes to you. You should head to the [[iron]] node first, mine a few pieces of [[iron]] by equipping your harvest (pickaxe) tool, then clicking on the [[iron]] node. If done correctly, you should see pieces fall out. Get 8 pieces of [[iron]] and craft the following using the crafting (V) menu;
    <small>''(Note you can skip this step if you brought resources with you, eg. if you just escaped from a starter)''</small>

    Once you are satisfied with the location, the next step is to find the closest iron and copper nodes to you. You should head to the iron node first, mine a few pieces of iron by equipping your harvest (pickaxe) tool, then clicking on the iron node. If done correctly, you should see pieces fall out. Get 8 pieces of iron and craft the following using the crafting (V) menu;


    * '''1''' [[SpawnPoint]]
    * '''1''' [[SpawnPoint]]
    * '''2''' [[Bin|Bins]]
    * '''2''' [[Bin|Bins]]


    Immediately lock the SpawnPoint using the locking (C) menu and place it where you expect the center of your base to be. This will ensure you spawn back at your base if you die or leave the game.
    Immediately lock the [[SpawnPoint]] using the locking (C) menu and place it where you expect the center of your base to be. This will ensure you spawn back at your base if you die or leave the game.


    Next, place one of the bins up against the iron node using your hammer tool and resize it ('''6×6×6''' should be more than enough). Then, mine some more iron (place your cursor right above the bin so the iron falls into it). If you're setting up a starterbase, you'll need at least 14 pieces of iron, though more is advised. You should then drag both of your bins to the nearby copper node and repeat the steps you did with the iron node, note youll need to use the empty bin as the now filled iron will not accept anything but said resource. Once youve gathered the necessary copper, go to a mountain and mine it until sulfur appears (long yellowish stick-like resource), then drag it over to your bins. You may then proceed to the following section.
    Next, place one of the [[Bin|bins]] up against the [[iron]] node using your hammer tool and resize it ('''6×6×6''' should be more than enough). Then, mine some more [[iron]] (place your cursor right above the bin so the [[iron]] falls into it). If you're setting up a starterbase, you'll need at least 14 pieces of [[iron]], though more is advised. You should then drag both of your bins to the nearby [[copper]] node and repeat the steps you did with the [[iron]] node, note youll need to use the empty [[bin]] as the now filled [[iron]] bin will not accept anything but said [[Resources|resource]]. Once youve gathered the necessary [[copper]], go to a mountain and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your [[Bin|bins]]. You may then proceed to the following section.
    [[File:BuildingABase2.png|center|thumb|1180x1180px]]
    [[File:BuildingABase2.png|center|thumb|1044x1044px]]


    === Setting up power ===
    === Setting up power ===
    You'll now want to set up power. For more advanced sources like reactors consult [[Guide: Electricity]], this also assumes you brought the necessary resources to build them. If you just need to set up a basic coal setup though, this should suffice. Do note that a basic coal setup will only be enough for a starterbase or for bootstrapping a proper base (eg. you forgot to bring resources from your previous base and must start anew). Start by crafting the following <u>'''IN ORDER'''</u> with the resources you just gathered;
    You'll now want to set up [[Guide: Electricity|power]]. For more advanced sources like reactors consult [[Guide: Electricity]], this also assumes you brought the necessary [[resources]] to build them. If you just need to set up a basic [[coal]] setup though, this should suffice. Do note that a basic [[coal]] setup will only be enough for a starterbase or for bootstrapping a proper base (eg. you forgot to bring [[resources]] from your previous base and must start anew). Start by crafting the following <u>'''IN ORDER'''</u> with the [[resources]] you just gathered;

    * '''1''' [[Extractor]]
    * '''1''' [[Bin]]
    * '''5''' [[Wire|Wires]]
    * '''2''' [[BurnerGenerator|BurnerGenerators]]
    * '''1''' [[PowerCell]]

    If you followed the previous section, this should leave you with 9 [[copper]]. More than enough for wiring. You'll now set up [[Guide: Electricity|power]] generation.

    Find a nearby [[coal]] node and bring all your newly crafted items to it, be careful not to bin anything as you should now have an empty [[iron]] [[bin]]! If this happens, you can always click it to take out the item.

    Place your [[extractor]] on the [[coal]] node with the hole (front) side facing '''<big><u>AWAY</u></big>''' from it. If your nodes are close together, you should also be wary of the fact that [[Extractor|extractors]] won't work if they are within 40 studs of another extractor OR on the same node as one (doesn't apply to mountains or the ground).

    Resize your [[bin]] to '''10×10×10''' and place it on the [[Extractor|extractor's]] front side. The [[bin]] won't fit perfectly but that's okay, as long as the bin is '''10×10×10;''' it should work regardless of where you place it due to it's size.

    Attach the [[BurnerGenerator|BurnerGenerators]] to the side of the bin (you could also attach them to chutes connected to the bin and place them elsewhere).

    All that's left to now do is to place the [[PowerCell]], resize it to '''10×10×10''', and wire it to the [[BurnerGenerator|BurnerGenerators]] (if you played the Tutorial you should know how to do this, if not [[Guide: Electricity]] provides an explanation). You should now mine a piece of [[coal]] and drop it into the [[bin]] (drag tool while holding CTRL). You should see black smoke emanating from the [[extractor]] if you've done everything correctly. Another indication that you've done everything correctly is the [[PowerCell]] filling up with power.
    [[File:BuildingABase3.png|center|thumb|1045x1045px|Example of a BurnerGenerator-based (coal) power generation setup]]

    ===Getting Resources===
    [[File:BuildingABase4.png|left|thumb|401x401px]]
    It's now time to get some basic [[resources]], you should start with [[iron]].

    Find a nearby [[iron]] node and mine some iron from it, then craft the an [[extractor]] and a [[bin]]. Place the [[extractor]] on the [[iron]] node the same way you did with the [[coal]] [[extractor]] for your [[Guide: Electricity|power]] setup; front side out, back side in.

    You'll now need to configure the [[extractor]] by using your hammer tool's configure option. Set [[Extractor|MaterialToExtract]] to Iron in this case.


    * '''1''' Extractor
    * '''1''' Bin
    * '''5''' Wires
    * '''2''' BurnerGenerators
    * '''1''' PowerCell


    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the [[bin]], after which you must wire the [[extractor]] to your [[PowerCell|power source]] for it to work. Although a better storage solution would be nice, attaching and detaching [[Bin|bins]] will have to do for now.
    If you followed the previous section, this should leave you with 9 copper. More than enough for wiring. You'll now set up power generation.


    Find a nearby coal node and bring all your newly crafted items to it, be careful not to bin anything as you should now have an empty iron bin! If this happens, you can always click it to take out the item.


    You should now set up [[copper]], after which you should craft 6 [[BurnerGenerator|BurnerGenerators]]. Attach these to your [[Guide: Electricity|power]] generation setup. Once this has been completed, set up the following resources;
    Place your extractor on the coal node with the hole (front) side facing '''<big><u>AWAY</u></big>''' from it. If your nodes are close together, you should also be wary of the fact that extractors won't work if they are within 40 studs of another extractor OR on the same node as one (doesn't apply to mountains or the ground).


    *[[Grass]] <small>''(can be mined from the ground)''</small>
    Resize your bin to '''10×10×10''' and place it on the extractor's front side. The bin won't fit perfectly but that's okay, as long as the bin is '''10×10×10;''' it should work regardless of where you place it due to it's size.
    *[[Stone]] <small>''(can be mined from mountains)''</small>
    *[[Sulfur]] <small>''(can be mined from mountains)''</small>
    *[[Silicon]] ''(<small>can be mined from mountains)</small>''
    *[[Quartz]] <small>''(can be mined from mountains)''</small>


    Other resources will be set up later, you only want the bare essentials for now. All that's left to do now is wait until you have a satisfactory amount of each [[Resources|resource]]. If you used this guide to build a starterbase, you should now proceed to [[Building A Ship]]. Otherwise, proceed to the next section. Do note that things will get less hand-holdy from here;
    Attach BurnerGenerators to the side of the bin (you could also attach them to chutes connected to the bin and place them elsewhere).


    <small>'''''(TIP: If you're getting tired of how dark night is, you could mine for a piece of [[Ruby]] and [[Flint]] from a mountain. You can then use the flint to smelt [[sand]] (drop it on the [[sand]]) into glass which you are able to use to craft [[NightVisionGoggles]].)'''''</small>
    All that's left to now do is to place the PowerCell, resize it to '''10×10×10''', and wire it to the BurnerGenerators (if you played the Tutorial you should know how to do this, if not [[Guide: Electricity]] provides an explanation). You should now mine a piece of coal and drop it into the bin (drag tool while holding CTRL). You should see black smoke emanating from the Extractor if you've done everything correctly. Another indication that you've done everything correctly is the PowerCell filling up with power.
    [[File:BuildingABase3.png|center|thumb|1213x1213px|Example of a BurnerGenerator-based (coal) power generation setup]]

    Revision as of 14:40, 11 August 2022

    ⚠️ WORK IN PROGRESS! The page is still currently being edited, to make sure progress is not lost it has been saved. ⚠️
    An example base

    Building a proper base is essential, without one you would quickly find that you lack resources and the necessary power output. Even if you plan on being a nomad later on, you'll still need a base to be able to build your ship.

    Although this guide is aimed more at more advanced players who have already found a planet, it is friendly to noobs wanting to build their starterbase which have found the instructions in Getting Started inadequate. As such the first few sections may be a little more hand-holdy than other articles.




    Starting off

    An example of a good spot to build a base at.

    To start, you must find a suitable spot for your base. It should have necessary resources (Iron, copper, mountains, and what you'll use to generate power [eg. Coal] ) nearby. Having other resources nearby is a plus, but not required as you can later transport them using transporters.

    If possible, the area should also be fairly clear and flat as it will make building a base easier. This is not necessary however, mountain/hill bases are possible and may even be favorable at times.

    (Note you can skip most of this if you brought resources with you, eg. if you just escaped from a starter with them)

    Gathering resources

    Once you are satisfied with the location, the next step is to find the closest iron and copper nodes to you. You should head to the iron node first, mine a few pieces of iron by equipping your harvest (pickaxe) tool, then clicking on the iron node. If done correctly, you should see pieces fall out. Get 8 pieces of iron and craft the following using the crafting (V) menu;

    Immediately lock the SpawnPoint using the locking (C) menu and place it where you expect the center of your base to be. This will ensure you spawn back at your base if you die or leave the game.

    Next, place one of the bins up against the iron node using your hammer tool and resize it (6×6×6 should be more than enough). Then, mine some more iron (place your cursor right above the bin so the iron falls into it). If you're setting up a starterbase, you'll need at least 14 pieces of iron, though more is advised. You should then drag both of your bins to the nearby copper node and repeat the steps you did with the iron node, note youll need to use the empty bin as the now filled iron bin will not accept anything but said resource. Once youve gathered the necessary copper, go to a mountain and mine it until sulfur appears (long yellowish stick-like resource), then drag it over to your bins. You may then proceed to the following section.

    Setting up power

    You'll now want to set up power. For more advanced sources like reactors consult Guide: Electricity, this also assumes you brought the necessary resources to build them. If you just need to set up a basic coal setup though, this should suffice. Do note that a basic coal setup will only be enough for a starterbase or for bootstrapping a proper base (eg. you forgot to bring resources from your previous base and must start anew). Start by crafting the following IN ORDER with the resources you just gathered;

    If you followed the previous section, this should leave you with 9 copper. More than enough for wiring. You'll now set up power generation.

    Find a nearby coal node and bring all your newly crafted items to it, be careful not to bin anything as you should now have an empty iron bin! If this happens, you can always click it to take out the item.

    Place your extractor on the coal node with the hole (front) side facing AWAY from it. If your nodes are close together, you should also be wary of the fact that extractors won't work if they are within 40 studs of another extractor OR on the same node as one (doesn't apply to mountains or the ground).

    Resize your bin to 10×10×10 and place it on the extractor's front side. The bin won't fit perfectly but that's okay, as long as the bin is 10×10×10; it should work regardless of where you place it due to it's size.

    Attach the BurnerGenerators to the side of the bin (you could also attach them to chutes connected to the bin and place them elsewhere).

    All that's left to now do is to place the PowerCell, resize it to 10×10×10, and wire it to the BurnerGenerators (if you played the Tutorial you should know how to do this, if not Guide: Electricity provides an explanation). You should now mine a piece of coal and drop it into the bin (drag tool while holding CTRL). You should see black smoke emanating from the extractor if you've done everything correctly. Another indication that you've done everything correctly is the PowerCell filling up with power.

    Example of a BurnerGenerator-based (coal) power generation setup

    Getting Resources

    It's now time to get some basic resources, you should start with iron.

    Find a nearby iron node and mine some iron from it, then craft the an extractor and a bin. Place the extractor on the iron node the same way you did with the coal extractor for your power setup; front side out, back side in.

    You'll now need to configure the extractor by using your hammer tool's configure option. Set MaterialToExtract to Iron in this case.


    All that's left to do now is to resize (10×10×10 for maximum storage capacity) and attach the bin, after which you must wire the extractor to your power source for it to work. Although a better storage solution would be nice, attaching and detaching bins will have to do for now.


    You should now set up copper, after which you should craft 6 BurnerGenerators. Attach these to your power generation setup. Once this has been completed, set up the following resources;

    • Grass (can be mined from the ground)
    • Stone (can be mined from mountains)
    • Sulfur (can be mined from mountains)
    • Silicon (can be mined from mountains)
    • Quartz (can be mined from mountains)

    Other resources will be set up later, you only want the bare essentials for now. All that's left to do now is wait until you have a satisfactory amount of each resource. If you used this guide to build a starterbase, you should now proceed to Building A Ship. Otherwise, proceed to the next section. Do note that things will get less hand-holdy from here;

    (TIP: If you're getting tired of how dark night is, you could mine for a piece of Ruby and Flint from a mountain. You can then use the flint to smelt sand (drop it on the sand) into glass which you are able to use to craft NightVisionGoggles.)

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