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    Waste Of Space Wiki
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    An article containing tips and tricks which may help you while playing Waste of Space.

    Tips & Tricks

    Be careful when using the hammer tool on vehicles

    Be careful when using the "drag tool", as most ships have a singular, big hull holding everything, and dragging it might unweld and shatter the whole ship. This can circumvented by assembling multiple, smaller hulls reducing or neglecting possible damage. BUT using different lock group that dont allow you to move the hull is way better idea.

    Forgot to bring rubber?

    What is this tutorial?

    So, this tutorial was made for the folks who made a ship, went to a grass-less planet and forgot to bring rubber

    it is also useful if you want to learn how to make a Hydroponic, AirSupply, Pump or Container without the need of Rubber!!!!

    Some parts of this tutorial can be skipped; if you ONLY want to know the steps to getting a Container without the need of rubber, go straight into the Steps section of this tutorial, and go to the first and second step to figure it out.

    Situation

    So, you've came to a barren (or any planet without grass) and you've completely forgot to bring rubber, you've also forgotten to bring a hydroponic and you have no grass with you either, what will you do?

    you can't craft a hydroponic because it needs 2 containers to be crafted, so unless you brought a pair of containers, that wouldn't be an option

    unless...

    you see, you can actually craft a container without the need of rubber, it's just not widely known, so, to be able to get a grass farm in a grassless planet you'll have to follow some steps, but before;

    Materials needed

    you'll need to get these materials before being able to get grass in such situation:

    - Iron (to craft a hydroponic, and other iron components)

    - Copper (to craft the necessary wires, coolers and power related components)

    - Sulfur (this material is CRUCIAL for this method, I'll cover it up later, but also needed to craft a battery or PowerCell to power the Hydroponic)


    - Specific material cost (for nerds): 23 Iron, 14 Copper, 9 Sulfur

    - Even MORE specific costs here: https://dpaste.org/GqFRe

    Steps

    You've now got the materials, nice, time to get to the actual guide;

    What happens when you manually craft MustardGas
    What happens when you manually craft MustardGas

    the first step will be to craft a Hydroponic. To do this, you'll need to craft 14 wires and then craft 2 coolers and you'll need 20 iron (10 wires, 2 coolers, 20 iron); after this, you'll need to get 2 containers, to do this, you need to craft MustardGas with 3 sulfur, whenever you craft MustardGas manually, a MustardGas container will spawn as you can see in the image on your right.

    You then have to craft yet a second mustard gas container, that way, you'll now have 2 MustardGas Containers, and now you can craft a Hydroponic (you can use containers with liquids/gasses as crafting components, meanwhile they're NOT locked)

    You now have a Hydroponic, nice, now you need to get Water so you can get Grass from the hydroponic;

    to do this you'll need another container, so, again, craft MustardGas; you'll now need to use the Model Loader (the N menu In-game) to load in an empty container you can place Water inside of.

    now, to get water, you can either use a melter and melt ice from a bin supplied by an ice extractor, use a pump if you're near an ocean or even just use a flint and ice/snow, however you've gotten water inside your container, you now just need to do the following:

    connect your water container to your hydroponic, attach an empty bin to your hydroponic to store the grass, IMPORTANT: configure your hydroponic so it harvests grass since it defaults to harvesting wood and then power up the hydroponic by using any form of power at your disposal, can be a battery if you don't have any means of power yet.


    Congratulations! You've now gotten grass in a planet devoid of life!!

    Possible issues

    If you do not have access to the Model Builder and by that reason you can't empty the MustardGas Container, you can load in this link inside the Model Loader I've made myself

    https://dpaste.org/rDqbs/raw (it's just an empty container with default size)

    Backup space stations

    Having a space station with your cloning bay, a backup ship and materials and in the middle of nowhere near a star is a great way to not get yourself stuck on starter planets again.

    Custom boilers

    STABLE custom boiler

    You can use a heat source such as a fire and a reactor to create steam.


    UNSTABLE custom boilers

    In unstable you can use a boiler and heat source for steam.

    Or you can try make a boiler by your own.

    Teaming

    It is highly recommended to team up with other people because other people might have skills and knowledge that you don't have. Starter planets are the easiest places to find players to recruit since they are usually filled with players. It's always great to have another pair of eyes watching over the base while you are away! Note that this could increase resource consumption and larger factories might be needed to support building projects that group members might start. But be careful! Some people might leech off your base's resources and power, and they might sabotage your base, so be careful of who you are recruiting.

    Use mining lasers

    Replacing extractors for mining lasers might not be a bad idea. That's if your base can support it, and if you have the materials. This is because mining lasers don't need to be 50 studs away from each other, unlike extractors. They can increase the amount of resources generated which might help resource shortage problems. However, they will also increase the power required to run the factory.
    Mining lasers also do not suffer the same part shift issue that extractors have. This is because part shift may cause extractors to stop working entirely due to the extractors not touching the ore that they're mining.

    Clicking on your Starmap

    Clicking on a planet on your star map allows you to automatically configure the coordinates of a telescope or hyperdrive to said planet, which is much easier and faster than typing it manually.

    Unmanned Warping/Warping without a player

    If you find yourself in a situation such as having your ship warp without you, do not worry. Go back to your base using a cloning bay. Then get a teleporter and configure it with the coordinate your ship just warped to. There is a good chance that once you teleport, you will hear a hyperdrive sound and you will spawn inside your ship.

    Wireless Ethernet in Stable

    If you know anything about microcontrollers you likely know that Ethernet cables can be used to extend ports. However, there's a way to do this wirelessly without the need to use Ethernet cables. You will need the following materials: 2 microcontrollers, 2 ports, and 2 antennae.

    The setup

    The setup is pretty simple. 2 microcontrollers with 2 ports, each attached to an antenna. An illustration is provided below: (unless your browser doesn't support images)

    2 separate microcontrollers, each with a port attached on top and an antenna.
    Setup for wireless Ethernet.

    The code

    The code is also pretty simple:

    Code for the "sending" microcontroller (just 1 line!)

    TriggerPort(1)
    

    Code for the "receiving" microcontroller

    GetPort(1):Connect("Triggered",function (port)
        -- Your code here
    end)
    

    From there, you can do things like this:

    GetPort(1):Connect("Triggered",function (port)
        local Screen = GetPartFromPort(port,"Screen")
        Screen:ClearElements()
        Screen:CreateElement("TextLabel",{
            Size = UDim2.fromScale(1,1);
            Text = "Wireless ports!!"
        })
    end)
    
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