The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is very important and fundamental, and can be used for a large quantities of structures.
There are 3 different modes that the polysilicon can be set to:
- Mode 0: Actives objects
- Mode 1: Deactivates objects
- Mode 2: Act as a switch that is turning objects active or deactivate.
In-game Description
"A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."
Configuration
- PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
- Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.