Hail12Pink (talk | contribs) No edit summary |
Enhanced description and added part about Frequency property. |
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The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]] |
The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. |
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It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a [[Reactor]] or turning on a [[Microcontroller]]) |
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There are 3 different modes that the polysilicon can be set to: |
There are 3 different modes that the polysilicon can be set to: |
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*Mode 0: |
*Mode 0 "Activate" : Activates objects |
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*Mode 1: Deactivates objects |
*Mode 1 "Deactivate" : Deactivates objects |
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*Mode 2 "Flipflop": Toggles objects on or off (On -> Off / Off -> On) (May not function with every object that can be turned On or Off) |
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*Mode 2: Act as a switch that is turning objects active or deactivate. |
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There is also a <code>Frequency</code> property which just defines how many times the Polysilicon will send its signal. |
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== In-game Description == |
== In-game Description == |
Revision as of 12:37, 3 April 2023
The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a Reactor or turning on a Microcontroller)
There are 3 different modes that the polysilicon can be set to:
- Mode 0 "Activate" : Activates objects
- Mode 1 "Deactivate" : Deactivates objects
- Mode 2 "Flipflop": Toggles objects on or off (On -> Off / Off -> On) (May not function with every object that can be turned On or Off)
There is also a Frequency
property which just defines how many times the Polysilicon will send its signal.
In-game Description
"A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."
Configuration
- PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
- Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.