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    Polysilicon: Difference between revisions

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    Enhanced description and added part about Frequency property.
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    The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. It is very important and fundamental, and can be used for a large quantities of structures.
    The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]].
    It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a [[Reactor]] or turning on a [[Microcontroller]])


    There are 3 different modes that the polysilicon can be set to:
    There are 3 different modes that the polysilicon can be set to:
    *Mode 0: Actives objects
    *Mode 0 "Activate" : Activates objects
    *Mode 1: Deactivates objects
    *Mode 1 "Deactivate" : Deactivates objects
    *Mode 2 "Flipflop": Toggles objects on or off (On -> Off / Off -> On) (May not function with every object that can be turned On or Off)
    *Mode 2: Act as a switch that is turning objects active or deactivate.

    There is also a <code>Frequency</code> property which just defines how many times the Polysilicon will send its signal.



    == In-game Description ==
    == In-game Description ==

    Revision as of 12:37, 3 April 2023

    The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a Reactor or turning on a Microcontroller)

    There are 3 different modes that the polysilicon can be set to:

    • Mode 0 "Activate" : Activates objects
    • Mode 1 "Deactivate" : Deactivates objects
    • Mode 2 "Flipflop": Toggles objects on or off (On -> Off / Off -> On) (May not function with every object that can be turned On or Off)

    There is also a Frequency property which just defines how many times the Polysilicon will send its signal.


    In-game Description

    "A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."

    Configuration

    • PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
    • Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.
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