×
Create a new article
Write your page title here:
We currently have 277 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Polysilicon: Difference between revisions

    Content deleted Content added
    Overhaul
    No edit summary
    Line 2: Line 2:
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = Polysilicon-1.jpg
    |image1 = Polysilicon-1.jpg
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = Logic
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |uses = Trigger advanced electronic objects
    |recipe = {{#invoke:GetPartInfo|getField|Recipe}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |malleability = {{#invoke:GetPartInfo|getField|Malleability}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    }}
    }}


    '''Polysilicon''' is a part that can interact toggleable objects like [[Switch]], [[Valve]] and etc. It is very important and fundamental, can be used for a large quantities of structures.
    The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. It is very important and fundamental, and can be used for a large quantities of structures.


    There are 3 modes of Polysilicon which is triggering them:
    There are 3 different modes that the polysilicon can be set to:
    *Mode 0: Actives objects
    *Mode 0: Actives objects
    *Mode 1: Deactivates objects
    *Mode 1: Deactivates objects
    *Mode 2: Act as a switch that is turning objects active or deactivate.
    *Mode 2: Act as a switch that is turning objects active or deactivate.


    ==Description==
    == In-game Description ==
    {{#invoke:GetPartInfo|getField|Description}}
    {{#invoke:GetPartInfo|getField|Description}}


    ==Misc.==
    == Configuration ==
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}
    ===Configuration===
    *Mode
    *Frequency


    [[Category:Parts]]
    [[Category:Parts]]

    Revision as of 17:02, 18 March 2022

    The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is very important and fundamental, and can be used for a large quantities of structures.

    There are 3 different modes that the polysilicon can be set to:

    • Mode 0: Actives objects
    • Mode 1: Deactivates objects
    • Mode 2: Act as a switch that is turning objects active or deactivate.

    In-game Description

    "A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."

    Configuration

    • PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
    • Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Jo857294 • 8 days ago
  • 116.111.185.163 • 21 days ago
  • 116.111.185.163 • 21 days ago
  • 116.111.185.163 • 21 days ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.