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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = Polysilicon-1.jpg |
|image1 = Polysilicon-1.jpg |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Logic |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|uses = Trigger advanced electronic objects |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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}} |
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'''Polysilicon''' is a part that |
The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. It is very important and fundamental, and can be used for a large quantities of structures. |
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There are 3 modes |
There are 3 different modes that the polysilicon can be set to: |
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*Mode 0: Actives objects |
*Mode 0: Actives objects |
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*Mode 1: Deactivates objects |
*Mode 1: Deactivates objects |
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*Mode 2: Act as a switch that is turning objects active or deactivate. |
*Mode 2: Act as a switch that is turning objects active or deactivate. |
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==Description== |
== In-game Description == |
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{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
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== |
== Configuration == |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
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===Configuration=== |
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*Mode |
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*Frequency |
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[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 17:02, 18 March 2022
The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is very important and fundamental, and can be used for a large quantities of structures.
There are 3 different modes that the polysilicon can be set to:
- Mode 0: Actives objects
- Mode 1: Deactivates objects
- Mode 2: Act as a switch that is turning objects active or deactivate.
In-game Description
"A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."
Configuration
- PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
- Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.