How to use a microcontroller
Microcontrollers are parts that are used to run code. You use the hammer tool to configure what it will run, however it is highly recommended to program somewhere else, such as notepad or roblox studio, and then copy and paste the code into the configure. Note that if your code is more then 2000 characters long you will need to upload it to github and paste the raw link in the configure. Microcontrollers are turned on with polysilicon when powered. Below is a diagram showing how to use ports and ethernetcables.
- Port
- EthernetCable
- Keyboard
- Microphone
- Disk
- Modem
- Screen
- TouchScreen
- LifeSensor
- Speaker
- Instrument
- Rail
- StarMap
- Telescope
Programming
Microcontrollers run on Pilot.lua, which is basically just normal lua with a few things added to interact with the game.
Microcontroller globals
GetPartFromPort()
Gets the first part it finds connected to the port
GetPartFromPort(2, "Switch") --gets the first switch connected to the second port
TriggerPort()
Sends a trigger signal from a port
TriggerPort(5) --sends a trigger signal out of the 5th port
Beep()
Makes the microcontroller beep
Beep(1) --beeps with a pitch of 1
Parts
:Configure()
Configure can be run on any part. It works like configuring with hammer tool.
local Switch = GetPartFromPort(2, "Switch") --gets the first switch connected to the second port
Switch:Configure( {SwitchValue = true} ) --sets the switch to be on
:Trigger()
Simulates the part receiving a trigger signal
local Anchor = GetPartFromPort(1, "Anchor") --gets the first anchor connected to the first port
Anchor:Trigger() --triggers the anchor
:ConnectToEvent()
Connects to a parts event, such as a keyboard input.
local Sign = GetPartFromPort(1, "Sign") --gets a sign
local Keyboard = GetPartFromPort(2, "Keyboard") --gets a keyboard
local function FuncName(text) --function that runs when keyboard gets input
text = text:sub(1, -2) --removes the newline from pressing enter to confirm keyboard input
Sign:Configure( { SignText = text } )
end --ends the function
Keyboard:ConnectToEvent("TextInputted", FuncName) --runs the function when keyboard gets input
i will add more later