×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki


    The LifeSensor is a part used in programming. It detects life within 2000 studs. Lifesensors are found in all aliens as a way to sense players. In order to use, you must use the LifeSensor:GetReading() function. It will return a dictionary of all the nearby players and their locations, given in Vector3. It can also return Stan as a player.

    the script below is an example of a turret that uses a lifesensor.[edit | hide all | hide | edit source]

    local LifeSensor = GetPartFromPort(1, "LifeSensor") --gets the lifesensor instance
    local gyro = GetPartFromPort(2, "Gyro") --gets the gyro instance
    local whitelist = {
    ["YourUsername"] = true; -- Create a whitelist of who it wont target
    ["YourFriend"] = true;
    }
    local reading = LifeSensor:GetReading() -- gets the reading of the lifesensor
    for player, location in pairs(reading) do
    if not whitelist[player] then --checks if player isnt whitelisted
    gyro:PointAt(location) -- points the gyro at the location
    end
    end
    


    In-game Description[edit | hide | edit source]

    "Senses and detects organic life up to a distnace of 2000 studs. Used mainly in programming, as is used in alien technology to hunt down organisms such as players. Has a special programmable event called 'GetReading()' which returns a table of all organisms, with their positions and names. Example: { Player1 = Vector3.new(5, 5, 5); } "

    Configuration[edit | hide | edit source]

    • Cannot be configured.

    Gallery[edit | hide | edit source]

    Players, including Stan appearing on Player Radar which uses a lifesensor
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.