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==Description== |
==Description== |
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{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
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==Trivia== |
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* Similarly to the [[Gun]] and [[EnergyGun]], the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam. |
* Similarly to the [[Gun]] and [[EnergyGun]], the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam. |
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===Configuration=== |
===Configuration=== |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
Revision as of 11:53, 17 February 2024
Laser is an object that fires a harmful beam damaging players or parts when powered. Its range is 1000 studs long. It can set any flammable parts on fire, unlike energy-based weapons. It also cannot hit EnergyShield's shield. Lasers cannot damage parts if you configure the laser's property, 'DamageOnlyPlayers' to true using a hammer tool, making it only be able to damage players. It is essential for laser gate doors, laser turrets, and a multitude of other structures and applications.
Description
"Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire. Has a Range of 1000 studs. Primarily used as a weapon in space combat situations. While it can damage objects effectively, it cannot damage energy shields. "
Trivia
- Similarly to the Gun and EnergyGun, the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam.
Misc.
Configuration
- DamageOnlyPlayers(boolean) - Determines if this laser is only allowed to damage players and not materials.