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{{Object |
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|title1 = {{PAGENAME}} |
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|type = Electrical |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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}} |
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'''Wire''' is one of the most useful parts of the game. it can transfer power from one point to another, similar to [[Chute|chutes]] and [[Pipe|pipes]]. For Example: If Wire connected to objects between [[SolarPanel|Solar Panel]] and [[PowerCell]]. [[SolarPanel]] can store powers from a wire to [[PowerCell]]. If a Wire connected to [[PowerCell]] and [[Motor]], [[Motor]] can spin objects. |
'''Wire''' is one of the most useful parts of the game. it can transfer power from one point to another, similar to [[Chute|chutes]] and [[Pipe|pipes]]. For Example: If Wire connected to objects between [[SolarPanel|Solar Panel]] and [[PowerCell]]. [[SolarPanel]] can store powers from a wire to [[PowerCell]]. If a Wire connected to [[PowerCell]] and [[Motor]], [[Motor]] can spin objects. |
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=Misc= |
=Misc= |
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==Recipes== |
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x1 Copper |
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==Malleability== |
==Malleability== |
Revision as of 14:11, 16 January 2022
Wire is one of the most useful parts of the game. it can transfer power from one point to another, similar to chutes and pipes. For Example: If Wire connected to objects between Solar Panel and PowerCell. SolarPanel can store powers from a wire to PowerCell. If a Wire connected to PowerCell and Motor, Motor can spin objects.
Misc
Malleability
Default size: 1,6,1
Configurables
This part cannot be configured.