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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = wire2.jpg |
|image1 = wire2.jpg |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Electrical |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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Wires are one of the most important parts of the game. They are used to transfer power between connected parts, similar to [[Chute|chutes]] and [[Pipe|pipes]]. Its appearance is a orange part covered with textures on all sides and being able to resize to a long one like a cable |
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=Misc= |
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=== In-game description === |
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==Malleability== |
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{{#invoke:GetPartInfo|getField|Description}} |
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Default size: 1,6,1 |
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==Configurables== |
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This part cannot be configured. |
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==See Also== |
==See Also== |
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*[[ZapWire]] |
*[[ZapWire]] |
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*[[EthernetCable]] |
*[[EthernetCable]] |
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*[[Polysilicon]] |
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*[[Pipe]] |
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*[[Chute]] |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 05:20, 22 February 2024
Wires are one of the most important parts of the game. They are used to transfer power between connected parts, similar to chutes and pipes. Its appearance is a orange part covered with textures on all sides and being able to resize to a long one like a cable
In-game description[edit | hide all | hide | edit source]
"Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created."