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    Waste Of Space Wiki

    Wire: Difference between revisions

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    {{Object
    '''Wire''' is one of the most useful parts of the game. it can transfer power from one point to another, similar to [[Chute|chutes]] and [[Pipe|pipes]]. For Example: If Wire connected to objects between [[SolarPanel|Solar Panel]] and [[PowerCell]]. [[SolarPanel]] can store powers from a wire to [[PowerCell]]. If a Wire connected to [[PowerCell]] and [[Motor]], [[Motor]] can spin objects.
    |title1 = {{PAGENAME}}
    =Misc=
    |image1 = wire2.jpg
    ==Recipes==
    |type = {{#invoke:GetPartInfo|getField|Type}}
    x1 Copper
    |recipe = {{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    }}


    Wires are one of the most important parts of the game. They are used to transfer power between connected parts, similar to [[Chute|chutes]] and [[Pipe|pipes]]. Its appearance is a orange part covered with textures on all sides and being able to resize to a long one like a cable
    ==Malleability==
    Default size: 1,6,1


    === In-game description ===
    ==Configurables==
    {{#invoke:GetPartInfo|getField|Description}}
    This part cannot be configured.

    ==See Also==
    *[[TriggerWire]]
    *[[DelayWire]]
    *[[ZapWire]]
    *[[EthernetCable]]


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 05:20, 22 February 2024

    Wires are one of the most important parts of the game. They are used to transfer power between connected parts, similar to chutes and pipes. Its appearance is a orange part covered with textures on all sides and being able to resize to a long one like a cable

    In-game description[edit | hide all | hide | edit source]

    "Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created."

    See Also[edit | hide | edit source]

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