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{{Object
|title1 = {{PAGENAME}}
|image1 = wire2.jpg
|type = {{#invoke:GetPartInfo|getField|Type}}
|recipe = {{#invoke:GetPartInfo|getField|Recipe}}
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
|malleability={{#invoke:GetPartInfo|getField|Malleability}}
}}
Wires are one of the most important parts of the game. They are used to transfer power between connected parts, similar to [[Chute|chutes]] and [[Pipe|pipes]]. Its appearance is a orange part covered with textures on all sides and being able to resize to a long one like a cable
=== In-game description ===
{{#invoke:GetPartInfo|getField|Description}}
==See Also==
*[[TriggerWire]]
*[[DelayWire]]
*[[ZapWire]]
*[[EthernetCable]]
[[Category:Parts]]
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Latest revision as of 05:20, 22 February 2024
Wires are one of the most important parts of the game. They are used to transfer power between connected parts, similar to chutes and pipes. Its appearance is a orange part covered with textures on all sides and being able to resize to a long one like a cable
In-game description[edit | hide all | hide | edit source]
"Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created."