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Its appearance is a concrete part with 2 textures in the top and bottom side. |
Its appearance is a concrete part with 2 textures in the top and bottom side. |
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To make it work, you must use CJoint of hammer tool, click on a pulley first and click on another part in order to connect a rope from a pulley to a part. Connect a polysilicon to a pulley so as to [[Button|trigger]] objects can control |
To make it work, you must use CJoint of hammer tool, click on a pulley first and click on another part in order to connect a rope from a pulley to a part. Connect a polysilicon to a pulley so as to [[Button|trigger]] objects can control ropes. |
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== In-game description == |
== In-game description == |
Revision as of 16:50, 27 March 2022
The Pulley is a part that controls attached ropes when triggered and activated by a polysilicon.
Its appearance is a concrete part with 2 textures in the top and bottom side.
To make it work, you must use CJoint of hammer tool, click on a pulley first and click on another part in order to connect a rope from a pulley to a part. Connect a polysilicon to a pulley so as to trigger objects can control ropes.
In-game description
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.