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Tags: Mobile edit Mobile web edit |
No edit summary Tags: Mobile edit Mobile web edit |
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The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]]. |
The '''Winch''' is a part that controls attached ropes when triggered and activated by a [[Polysilicon|polysilicon]]. |
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===Uses=== |
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To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon |
To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope. |
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===Appearance=== |
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Its appearance is a navy-colored part with a decal image on the front side. |
Its appearance is a navy-colored part with a decal image on the front side. |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}} |
{{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}} |
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=Pulley= |
==Pulley== |
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{{Object |
{{Object |
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Its appearance is a brown-colored part with 2 textures at the top and bottom side. |
Its appearance is a brown-colored part with 2 textures at the top and bottom side. |
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== In-game description == |
=== In-game description === |
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''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "'' |
''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "'' |
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== Configuration == |
=== Configuration === |
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*PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon. |
*PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon. |
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*MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope. |
*MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope. |