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{{Object
|title1 = {{PAGENAME}}
|image1 = Pulley.
|
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}▼
|malleability={{#invoke:GetPartInfo|getField|Malleability}}
|durability={{#invoke:GetPartInfo|getField|Durability}}
|flammable={{#invoke:GetPartInfo|getField|Flammable}}
|recipe={{#invoke:GetPartInfo|getField|Recipe}}
▲|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
|configuration={{#invoke:GetPartInfo|getField|Configuration}}
}}
The '''Pulley''' is a part that controls attached ropes when triggered by a [[Polysilicon|polysilicon]].
== In-game description ==
{{#invoke:GetPartInfo|getField|Description}}
==
{{#invoke:GetPartInfo|getField|ConfigurationLarge}}
[[Category:Parts]]
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Revision as of 17:22, 18 March 2022
The Pulley is a part that controls attached ropes when triggered by a polysilicon.
In-game description
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.