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{{Object
|title1 = Winch
|image1 = Winch.png
|type = {{#invoke:GetPartInfo|getField|Type|Winch}}
|malleability={{#invoke:GetPartInfo|getField|Malleability|Winch}}
}}
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==Misc.==
===Configuration===
*
*
*
=Pulley=
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Revision as of 07:47, 4 May 2023
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The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.
To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon to a pulley so as to trigger objects can control ropes.
Its appearance is a navy-colored part with a decal image on the side.
Misc.
Configuration
- DeltaLengthˀ - The length change in studs when triggered by Polysilicon.
- MinLengthˀ - The minimum length in studs of the winch.
- MaxLengthˀ - The maximum length in studs of the winch.
Pulley
The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update
Its appearance is a brown-colored part with 2 textures at the top and bottom side.
In-game description
N/A
Configuration
N/A