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{{Object |
{{Object |
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|title1 = |
|title1 = Winch |
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|image1 = |
|image1 = Winch.png |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
|type = {{#invoke:GetPartInfo|getField|Type}} |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
|recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}} |
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}} |
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===Uses=== |
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To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope. |
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===Appearance=== |
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Its appearance is a navy-colored part with a decal image on the front side. |
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===In-game Description=== |
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===Configuration=== |
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==Pulley== |
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{{Object |
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|title1 = Pulley |
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|image1 = Pulley.png |
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|type = [[:Category:Logic|Logic]] |
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|malleability=10 |
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|durability=3 |
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|flammable=Yes |
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|recipe= |
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[[Wood|Wood 5x]] |
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[[Cloth|Cloth 2x]] |
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|raw_recipe= |
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[[Wood|Wood 5x]] |
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[[Grass|Grass 4x]] |
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}} |
}} |
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The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update. |
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Its appearance is a brown-colored part with 2 textures at the top and bottom side. |
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== In-game description == |
=== In-game description === |
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''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "'' |
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{{#invoke:GetPartInfo|getField|Description}} |
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== Configuration == |
=== Configuration === |
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*PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon. |
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*MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope. |
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*MaxPulleyLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope. |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 13:23, 1 March 2024
The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.
Uses[edit | hide all | hide | edit source]
To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope.
Appearance[edit | hide | edit source]
Its appearance is a navy-colored part with a decal image on the front side.
In-game Description[edit | hide | edit source]
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration[edit | hide | edit source]
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.
Pulley[edit | hide | edit source]
The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
Its appearance is a brown-colored part with 2 textures at the top and bottom side.
In-game description[edit | hide | edit source]
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration[edit | hide | edit source]
- PulleyIncreaseLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinPulleyLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxPulleyLength(number) [0 - 100] - The maximum length in studs of the rope.