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{{Object
|title1 =
|image1 =
|type = {{#invoke:GetPartInfo|getField|Type}}
|malleability={{#invoke:GetPartInfo|getField|Malleability}}
|durability={{#invoke:GetPartInfo|getField|Durability}}
|flammable={{#invoke:GetPartInfo|getField|Flammable}}
|recipe={{#invoke:GetPartInfo|getField|Recipe|Winch}}
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe|Winch}}
|configuration={{#invoke:GetPartInfo|getField|Configuration}}▼
}}
The '''
===Uses===
Its appearance is a concrete part with 2 textures in the top and bottom side.▼
To make it work, you must use
===Appearance===
Its appearance is a navy-colored part with a decal image on the front side.
===In-game Description===
===Configuration===
{{#invoke:GetPartInfo|getField|ConfigurationLarge|Winch}}▼
==Pulley==
{{Object
|title1 = Pulley
|image1 = Pulley.png
|type = [[:Category:Logic|Logic]]
|malleability=10
|durability=3
|flammable=Yes
|recipe=
[[Wood|Wood 5x]]
[[Cloth|Cloth 2x]]
|raw_recipe=
[[Wood|Wood 5x]]
[[Grass|Grass 4x]]
}}
The '''Pulley''' was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
▲To make it work, you must use CJoint of hammer tool, click on a pulley first and click on another part in order to connect a rope from a pulley to a part. Connect a polysilicon to a pulley so as to [[Button|trigger]] objects can control ro pes.
=== In-game description ===
''"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "''
=== Configuration ===
*PulleyIncreaseLength<sup>(number) [0 - 100]</sup> - The length change in studs when triggered by Polysilicon.
▲{{#invoke:GetPartInfo|getField|ConfigurationLarge}}
*MinPulleyLength<sup>(number) [0 - 100]</sup> - The minimum length in studs of the rope.
*MaxPulleyLength<sup>(number) [0 - 100]</sup> - The maximum length in studs of the rope.
[[Category:Parts]]
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Latest revision as of 13:23, 1 March 2024
The Winch is a part that controls attached ropes when triggered and activated by a polysilicon.
Uses[edit | hide all | hide | edit source]
To make it work, you must use hammer tool, click on CJoint tab, click on a pulley first and click on another part in order to connect a rope from a winch to a part. Connect a polysilicon and a button to a pulley to control the length of the rope.
Appearance[edit | hide | edit source]
Its appearance is a navy-colored part with a decal image on the front side.
In-game Description[edit | hide | edit source]
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Winch, click the Winch first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration[edit | hide | edit source]
- DeltaLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxLength(number) [0 - 100] - The maximum length in studs of the rope.
Pulley[edit | hide | edit source]
The Pulley was replaced by Winch with its new textures and configuration names since 2022-02-28 Update.
Its appearance is a brown-colored part with 2 textures at the top and bottom side.
In-game description[edit | hide | edit source]
"A special device used to control the length of constraints attached to it. When attaching a constraint to the Pulley, click the Pulley first. When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate). "
Configuration[edit | hide | edit source]
- PulleyIncreaseLength(number) [0 - 100] - The length change in studs when triggered by Polysilicon.
- MinPulleyLength(number) [0 - 100] - The minimum length in studs of the rope.
- MaxPulleyLength(number) [0 - 100] - The maximum length in studs of the rope.