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*Four [[Motor|Motors]] or [[Engine|Engines]] |
*Four [[Motor|Motors]] or [[Engine|Engines]] |
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*Wheels. [[Cleat]] cylinders are highly recommended, but [[Tire|tires]] can be used too. |
*Wheels. [[Cleat]] cylinders are highly recommended, but [[Tire|tires]] can be used too. |
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== Thread Car == |
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The idea of [[thread]] car is simple. Engines or motors spin rod connected to [[thread]], [[thread]] move it forward, and [[VehicleSeat|vehicle seat]] steers it. All of thread cars have insane acceleration and maxium speed, a singular thread can launch you so high you will reach orbit of planet. |
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*A baseplate, usually made out of [[iron]] or [[titanium]]. |
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*A [[VehicleSeat|vehicle seat]], configured to full and used for steering the vehicle. |
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*[[Button|Buttons]] connected to the [[VehicleSeat|vehicle seat]] to make keybinds, for increasing/decreasing speed. |
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*Either a [[PowerCell|powercell]], [[antenna]], [[gasoline]] [[container]]. Doesnot matter what you use but gasoline container is best because weight doesnot affect threads. |
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*One [[motor]] or [[engine]]. |
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==Boat== |
==Boat== |
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Similarly to car, the idea is pretty simple. A [[Hull]] makes the boat float, a [[VehicleSeat]] steers, and a [[Sail]] provides propulsion. A basic boat has these parts in them: |
Similarly to car, the idea is pretty simple. A [[Hull]] makes the boat float, a [[VehicleSeat]] steers, and a [[Sail]] provides propulsion. A basic boat has these parts in them: |
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*[[Gyro]]. Without it, your ship could spiral out of control. Only use the [[Gyro]] if your [[VehicleSeat]] is on horizontal mode. |
*[[Gyro]]. Without it, your ship could spiral out of control. Only use the [[Gyro]] if your [[VehicleSeat]] is on horizontal mode. |
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*You will need Propulsion. Several different types work, like [[Sail]] and [[Propeller]]. |
*You will need Propulsion. Several different types work, like [[Sail]] and [[Propeller]]. |
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[[Category:Tutorials]] |
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[[Category:Mechanics]] |
Latest revision as of 17:29, 24 February 2024
Vehicles allow for easy and relatively cheap transportation of structures and players on planets. It allows for fast transportation. Note that the player's sprinting (Hold shift) can be fast, a car can be faster, allowing for faster transport. There are several types of vehicles, including Cars, Planes, Boats.
Car[edit | hide all | hide | edit source]
The idea of a car is pretty simple. Motors spins wheels, wheels move it forward, and a VehicleSeat steers it. Most cars have very slow acceleration, but speeds up to high speeds, even faster than the players sprint sometimes. A basic car has these parts in them:
- A baseplate, usually made out of Iron or Titanium.
- A VehicleSeat, configured to Horizontal and used for steering the vehicle.
- Buttons connected to the VehicleSeat to make keybinds, for going forward/backward.
- Either a PowerCell or Antenna. Antenna is recommended to save weight.
- Four Motors or Engines
- Wheels. Cleat cylinders are highly recommended, but tires can be used too.
Thread Car[edit | hide | edit source]
The idea of thread car is simple. Engines or motors spin rod connected to thread, thread move it forward, and vehicle seat steers it. All of thread cars have insane acceleration and maxium speed, a singular thread can launch you so high you will reach orbit of planet.
- A baseplate, usually made out of iron or titanium.
- A vehicle seat, configured to full and used for steering the vehicle.
- Buttons connected to the vehicle seat to make keybinds, for increasing/decreasing speed.
- Either a powercell, antenna, gasoline container. Doesnot matter what you use but gasoline container is best because weight doesnot affect threads.
- One motor or engine.
Boat[edit | hide | edit source]
Similarly to car, the idea is pretty simple. A Hull makes the boat float, a VehicleSeat steers, and a Sail provides propulsion. A basic boat has these parts in them:
- Hull, required component of a boat, as you don't want your boat to be on the ground! Heavier boats may require more than one.
- VehicleSeat set to horizontal to steer.
- Sail or other propulsion like Propeller to provide propulsion. Sail is recommended as it requires no resource/power upkeep so you can make the simplest boat possible.
Plane[edit | hide | edit source]
A plane is a great way to transport across planets, because they're fast and can travel over mountains and rocks. The basic parts of a plane are listed below:
- Wing. This is ESSENTIAL as it is the only way to provide lift for a plane (Besides CrudeWing, which is NOT recommended).
- Body, can be made of Iron, Titanium, or Aluminum. Aluminum is recommended because it is lighter.
- VehicleSeat. This is required to steer your plane. Do NOT put it on horizontal like the vehicles above, as you require to move up/down too.
- Propulsion. A Sail is good because it requires no power/resource upkeep, however Propeller is recommended because of its power.
Blimp[edit | hide | edit source]
Blimp, balloon, zeppelin, call it what you like. They're all the same idea. A giant airship thingy in the sky, kept there by lighter-than-air flight. The idea is simple, a Balloon in the sky, a VehicleSeat to steer it, a propulsion device such as a Sail propels it and a Gyro keeps it upright. The basic parts include:
- Balloon. Essential, as it keeps your blimp in the air. You need to be able configure the Balloon to control how much it goes up and down. To make this easier, you could program to automatically configure it when you press a keybind.
- VehicleSeat will allow you to steer your blimp, put it on horizontal mode.
- You will need propulsion. Sail is recommended, but Propeller can also be used.
- Gyro. Without it, your ship could spiral out of control. Only use the Gyro if your VehicleSeat is on horizontal mode.
- You will need Propulsion. Several different types work, like Sail and Propeller.