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===Be careful when using the hammer tool on vehicles===
Be VERY careful when using the "drag tool", as most ships have a singular, big hull holding everything, and dragging it might unweld and shatter the whole ship. This can circumvented by assembling multiple, smaller hulls reducing or neglecting possible damage.
It is recommended to put a [[VehicleSeat|vehicle seat]] on your base and have a radar on your ship so you are less likely to forget where your base is. Please note that other people are more likely to find your base if they have a radar, but it is slightly safer than [[beacon|beacons]].
===Backup space stations===
Having a space station with your [[CloningBay|cloning bay]], a backup ship and materials and in the middle of nowhere near a star is a great way to not get yourself stuck on starter planets again.
===Custom boilers===
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===Clicking on your Starmap===
Clicking on a planet on your [[StarMap|
===Batteries instead of PowerCells===
Batteries hold 4x the amount of power of a [[PowerCell|power cell]] and are 1/4 the size, therefore if a battery was 1x1x1 it would hold 200, but a powercell of that size only holds 50. Battery substitutes for
To make this design you would need 1 piece of wire, an instrument, and a sufficient amount of batteries. First you want, to make the wire around 5 height, 10 length, and 1 depth. Second, you want to place the batteries on the wire until both long faces are covered, however, this can be tedious and it is smart to use the model builder to create a ship with this. once you have the batteries covering both sides of the wire, you need to find both the sides that are tall but have no length, then you need to attach a wire connecting to the wire and both battery layers, then you need to completely cover one of the sides with another layer of wire. Finally, you need to attach an instrument to the long side completely covered in wire and set it to detect power.
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