no edit summary
No edit summary |
|||
Line 9:
It is recommended to put a [[VehicleSeat]] on your base and have a radar on your ship so you are less likely to forget where your base is. Please note that other people are more likely to find your base if they have a radar, but it is slightly safer than [[beacon|beacons]].
===Backup space stations
Having a space station with your [[CloningBay]], a backup ship and materials and in the middle of nowhere near a star is a great way to not get yourself stuck on starter planets again.
===Custom boilers
Using [[custom boilers]] is a great alternative to normal [[Boiler|boilers]], because some [[planets]] don't have [[coal]] to run a normal [[boiler]]. They can be much faster and can quickly turn [[ice]] into [[steam]] without use of a [[reactor]] or [[coal]], just electricity. Some custom boilers can even be faster than a [[reactor]]!
===Teaming===
It is highly recommended to team up with other people because other people might have skills and knowledge that you don't have. Starter planets are the easiest places to find players to recruit since they are usually filled with players. It's always great to have another pair of eyes watching over the base while you are away! Note that this could increase resource consumption and larger factories might be needed to support building projects that group members might start.
===Use mining lasers===
Replacing [[Extractor|extractors]] for [[MiningLaser|mining lasers]] might not be a bad idea. That's if your base can support it, and if you have the materials.
This is because mining lasers don't need to be 50 studs away from each other, unlike extractors. They can increase the amount of resources generated which might help resource shortage problems. However, they will also increase the power required to run the factory.
===Clicking on your Starmap===
Clicking on a planet on your [[StarMap|starmap]] allows you to automatically configure the coordinates of a [[telescope]] or [[hyperdrive]] to said planet, which is much easier and faster than typing it manually.
Batteries hold 4x the amount of power of a PowerCell and are 1/4 the size, therefore if a battery was 1x1x1 it would hold 200, but a powercell of that size only holds 50. Battery substitutes for PowerCells are good but can get annoying to manufacture. If you are going with a smaller ship design, then a battery substitute is the best alternative to a PowerCell.
▲Batteries hold 4x the amount of power of a freshly crafted powercell and are 1/4 the size, therefore if a battery was 1x1x1 it would hold 200, but a powercell of that size only holds 50. Battery substitutes for powercells are good but can get annoying to manufacture. If you are going with a smaller ship design, then a battery substitute is the best alternative to a powercell. To make this design you would need 1 piece of wire, an instrument, and a sufficient amount of batteries. First you want, to make the wire around 5 height, 10 length, and 1 depth. Second, you want to place the batteries on the wire until both long faces are covered, however, this can be tedious and it is smart to use the model builder to create a ship with this. once you have the batteries covering both sides of the wire, you need to find both the sides that are tall but have no length, then you need to attach a wire connecting to the wire and both battery layers, then you need to completely cover one of the sides with another layer of wire. Finally, you need to attach an instrument to the long side completely covered in wire and set it to detect power.
{{DEFAULTSORT:Tips & Tricks}}
|