Content deleted Content added
Hail12Pink (talk | contribs) No edit summary |
m switched page to new format |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Object |
{{Object |
||
|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
||
|image1 = Switch1. |
|image1 = [[File:Switch1.png|thumb]] |
||
|type = {{#invoke:GetPartInfo|getField|Type}} |
|type = {{#invoke:GetPartInfo|getField|Type}} |
||
|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
|||
|uses = Transfers electricity when enabled. |
|||
| |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
||
| |
|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
||
|malleability |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
||
| |
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
||
| |
|durability={{#invoke:GetPartInfo|getField|Durability}} |
||
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
|||
|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
|||
}} |
}} |
||
The '''Switch''' is a toggle-able logic object |
The '''Switch''' is a toggle-able logic object in the game that is used to control the flow of electricity in a grid. Switches work like regular wires, but they can be turned on and off using [[Polysilicon|polysilicons]]. |
||
Latest revision as of 22:59, 22 April 2024
The Switch is a toggle-able logic object in the game that is used to control the flow of electricity in a grid. Switches work like regular wires, but they can be turned on and off using polysilicons.
In-game Description[edit | hide all | hide | edit source]
"Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events. "
Configuration[edit | hide | edit source]
- SwitchValue(boolean) - Determines whether the switch is active or not.
Uses[edit | hide | edit source]
- Toggleable elements in bases, ships and contraptions.
- Can be used like a regular wire
- Greater control of your power system.