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    Waste Of Space Wiki

    Getting Started: Difference between revisions

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    added some new info, fixed some sections (incomplete information), moved the NV goggles tip to be more prominent.
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    *'''Help <code>[X]</code>''' - Serves as a reference for your gameplay, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes much more in-depth on many parts and subjects, so it is wise to consult both!
    *'''Help <code>[X]</code>''' - Serves as a reference for your gameplay, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes much more in-depth on many parts and subjects, so it is wise to consult both!
    *'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts. To select a lock group, simply click it. If you have just started, it is advisable to create one. To lock parts, either use the <code>Nearby Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock status. Parts are locked with the selected lock group. If you hover over a part and it's name is <span style="color:blue; background:silver"> blue-coloured </span>, that means it's locked.
    *'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts. To select a lock group, simply click on it (it will become highlighted in yellow around its edges). If you have just started, it is advisable to create one. You can do this by pressing the <code>New Group</code> button. You should now see a new group with 3 tabs: "You", "Friends", and "Everyone". Go into each one of these tabs and adjust the permissions as you see fit (toggle the checkboxes by clicking on them). Ensure that you give yourself all of the permissions, and everyone else none of them. To lock parts, either use the <code>Nearby Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock status. Parts are locked with the selected lock group. If you hover over a part and it's name is <span style="color:blue; background:silver"> blue-coloured </span> (or <span style="color:red; background:silver"> red-coloured </span>; for other's parts), that means it's locked.
    *'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> [[Commands|command]] in chat to craft items (example: <code>/c Boiler</code>)
    *'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> [[Commands|command]] in chat to craft items (example: <code>/c Boiler</code>)


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    Your first objective after spawning in should be to build a base as you'll need a steady supply of resources to be able to escape a starter planet.
    Your first objective after spawning in should be to build a base as you'll need a steady supply of resources to be able to escape a starter planet.


    Starters do not have all the resources necessary for long-term progression, and are full of other players who may grief or steal from you. They should be left as soon as possible. '''Do not get too attached to the base you will build; it is only temporary'''.
    Starters do not have all the resources necessary for long-term progression and are full of other players who may grief or steal from you. They should be left as soon as possible. '''Do not get too attached to the base you will build; it is only temporary'''.
    ===Picking the right spot===
    ===Picking the right spot===


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    With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawn point. Try searching for 5-10 minutes. If you are unable to find a suitable spot within this time frame you may either continue searching, or you can compromise on a decent enough spot. If you are determined to find the perfect spot but have already fully explored your starter planet, you should go back to the menu (type <code>/lobby</code> in chat.), after which you can try joining a different starter planet.
    With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawn point. Try searching for 5-10 minutes. If you are unable to find a suitable spot within this time frame you may either continue searching, or you can compromise on a decent enough spot. If you are determined to find the perfect spot but have already fully explored your starter planet, you should go back to the menu (type <code>/lobby</code> in chat), after which you can try joining a different starter planet.
    If while searching you find an abandoned base (make '''sure''' it is '''<u>actually abandoned</u>'''), you may use it to gain a low-risk jump start by stealing from its bins. If you want to participate in stealing or not, and if you want to grief it; is up to you to decide. These abandoned bases are also often favourably positioned. You may also steal from an active base, though beware that this poses a significant risk as you may be killed and anything you've built may be destroyed in retaliation.
    If while searching you find an abandoned base (make '''sure''' it is '''<u>actually abandoned</u>'''), you may use it to gain a low-risk jump start by stealing from its bins. If you wish to participate in stealing or not, and if you want to grief it; is up to you to decide. These abandoned bases are also often favourably positioned. You may also steal from an active base, though beware that this poses a significant risk as you may be killed and anything you've built may be destroyed in retaliation.


    Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note doing this with random strangers may, of course, be a bit risky. If you have a closer friend, inviting them to Waste of Space to help you may also be a viable option.
    Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note that doing this with random strangers may, of course, be a bit risky. If you have a closer friend, inviting them to Waste of Space to help you may also be a viable option.


    '''TIP:''' ''Although not strictly necessary'', crafting some [[NightVisionGoggles]] can considerably help you as it gets incredibly dark at night. To craft them, mine for a piece of [[ruby]] and [[flint]] from a mountain. Then, mine a piece of sand from the nearest shore. You can then use the [[flint]] to smelt the [[sand]] into [[glass]] (drop it on the sand). With a piece of glass and a ruby, you'll be able to craft NightVisionGoggles


    === Gathering basic resources and moving your spawn ===
    === Gathering basic resources and moving your spawn ===
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    * 2 [[Bin|Bins]]
    * 2 [[Bin|Bins]]



    Immediately lock the SpawnPoint using the locking (C) menu and place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.

    '''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds, and that you don't accidentally use them for crafting
    If you haven't done so already, you should now open the locking (C) menu and create a lock group (see the [[Getting Started#Basic Controls / Tools / GUI|previous heading]] if you require help doing this).

    Immediately after creating (and selecting) your new lock group lock the SpawnPoint, then place it roughly where you expect the center of your base to be. This ensures you spawn back at your base even if you die or leave the game. Lock the two bins as well.

    '''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds, and that you don't accidentally use them for crafting.


    Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough).
    Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough).


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    File:BoilerSetup.png|A steam-based (boilers) power generation setup
    File:BoilerSetup.png|A steam-based (boilers) power generation setup
    </gallery>
    </gallery>


    <small>''* (TIP: Although not strictly necessary, crafting some [[NightVisionGoggles]] can considerably help you as it gets quite dark at night. To craft them, mine for a piece of [[ruby]] and [[flint]] from a mountain. Then, mine a piece of sand from the nearest shore. You can then use the [[flint]] to smelt the [[sand]] into [[glass]] (drop it on the sand). With a piece of glass and a ruby, you'll be able to craft NightVisionGoggles)''</small>

    ===Resource Extraction And Storage===
    ===Resource Extraction And Storage===
    As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.
    As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.
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    You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''
    You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''


    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully, the iron extractor should be emitting black smoke! This means that it is [[Power and electronics#Power and triggers|powered]]; the only remaining step is to see if your iron bin is being filled.
    All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully, the iron extractor should be emitting black smoke! This means that it is [[Power and electronics#Power and triggers|powered]]; the only remaining step is to see if your iron bin is being filled. If something's not working, check if everything is connected and if your coal extractor is near your iron extractor. '''Extractors only work if they are at least 50 studs apart from other extractors.'''



    <!-- This gallery is missing a picture of a working iron extractor -->
    <!-- This gallery is missing a picture of a working iron extractor -->





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    This tutorial recommends that you now set up [[copper]], as it is the second most frequently used resource. Follow the same procedure as what you did for the iron extractor. Once copper has been set up, and if you haven't done so already, maximize the power output of your coal generator by crafting and setting up enough [[BurnerGenerator|BurnerGenerators]] to reach 8 in total (<small>per extractor + bin)</small>. Apart from iron and copper, you'll also want to set up the extraction of all of these other resources:<!-- not strictly necessary but a picture of e.g. a row of extractors would look pretty nice here -->
    This tutorial recommends that you now set up [[copper]], as it is the second most frequently used resource. Follow the same procedure as what you did for the iron extractor. Once copper has been set up, and if you haven't done so already, maximize the power output of your coal generator by crafting and setting up enough [[BurnerGenerator|BurnerGenerators]] to reach 8 in total (<small>per extractor + bin)</small>. Apart from iron and copper, you'll also want to set up the extraction of all of these other resources:<!-- not strictly necessary but a picture of e.g. a row of extractors would look pretty nice here -->
    *[[Grass]] <small>''(can be mined from the ground or grown using [[Hydroponic|hydroponics]])''</small>
    *[[Stone]] <small>''(can be mined from mountains)''</small>
    *[[Sulfur]] <small>''(can be mined from mountains)''</small>
    *[[Silicon]] ''(<small>can be mined from mountains)</small>''
    *[[Silicon]] ''(<small>can be mined from mountains)</small>''
    *[[Quartz]] <small>''(can be mined from mountains)''</small>
    *[[Quartz]] <small>''(can be mined from mountains)''</small>
    *[[Flint]], [[stone]], and [[sulfur]] <small>''(can be mined from mountains)''</small>
    **You should set these up on a single extractor as you won't need a lot of them. Once you've gathered a substantial amount of one resource, switch the extractor to mining another and then switch out the bins as well.
    *'''Remember to space out the extractors for these resources at least 50 studs apart from all other (powered) extractors.'''




    You'll also need some [[glass]]. You don't need a lot, so you can mine the [[sand]] for it manually (so as to not waste power on another extractor). From there, you have two options; you can either:


    You'll also need some [[sand]] and some [[grass]]. You don't need a lot of them, ('''min.''' 30 sand/6 grass) so you can opt to mine them manually as to not waste power. These resources can be mined from the ground (grassy ground for grass, sandy ground/shores for sand).
    * Use a [[kiln]]. Place the mined sand in a bin, and connect it to the kiln. You'll also need to provide the kiln with a source of power and an output bin.
    * Smelt the sand manually. For this, you can either drop [[flint]] on it repeatedly (quite tedious), or place some sulfur or coal near the sand then ignite that with the flint


    As sand is mostly useless in its raw form, you'll need to smelt it into glass. You can do this by either:


    # Using a [[kiln]]. Place the mined sand in a bin, and connect it to the kiln. You'll also need to provide the kiln with a source of power and an output bin.
    Remember to periodically ensure that you have enough [[Power and electronics#Power and triggers|power]] for all of the extractors, and keep an eye out on your temperature bar! You may need to use [[Cooler|coolers]], as extractors generate heat.
    # Smelting the sand manually. For this, you can either drop [[flint]] on it repeatedly (quite tedious) or place some sulfur/coal near the sand then ignite it by dropping flint on it.


    Remember to periodically ensure that you have enough [[Power and electronics#Power and triggers|power]] for all of your machinery (ensure that it is not dropping), and to keep an eye out on your temperature bar. You may need to use [[Cooler|coolers]], as extractors generate heat (1.5 coolers per running extractor are required to keep the temperature from rising).


    Your base may attract some unwanted attention at this point as it has valuable resources. Crafting yourself a weapon to defend it may be a good idea.
    Your base may attract some unwanted attention at this point as it has valuable resources. Crafting yourself a weapon to defend it may be a good idea.
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    Unfortunately, as has already been mentioned; starters are incredibly dangerous to live on due to griefers, and don't have all the necessary [[resources]] to craft more advanced items in this game. To continue progressing, you'll need to reach out for [[The Universe|the stars]].
    Unfortunately, as has already been mentioned; starters are incredibly dangerous to live on due to griefers, and don't have all the necessary [[resources]] to craft more advanced items in this game. To continue progressing, you'll need to reach out for [[The Universe|the stars]].




    To escape the starter planet, you will need to build a spaceship. The help menu and [[Building A Ship]] will help you do this. '''Good luck!'''
    To escape the starter planet, you will need to build a spaceship. The help menu and [[Building A Ship]] will help you do this. '''Good luck!'''
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