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|image1 = LaserBeam.jpg |
|image1 = LaserBeam.jpg |
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|type = Energy-based Weapon |
|type = Energy-based Weapon |
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|uses = |
|uses = Creates a 1000 stud long beam when powered that can damage parts or players |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
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}} |
}} |
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'''Laser''' is an object that |
'''Laser''' is an object that fires a harmful beam damaging players or parts when powered. Its range is 1000 studs long. It can set any flammable parts on fire, unlike energy-based weapons. It also cannot hit [[EnergyShield]]'s shield. Lasers cannot damage parts if you configure the laser's property, 'DamageOnlyPlayers' to true using a hammer tool, making it only be able to damage players. It is essential for laser gate doors, laser turrets, and a multitude of other structures and applications. |
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==Description== |
==Description== |
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==Misc.== |
==Misc.== |
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* Similarly to the [[Gun]] and [[EnergyGun]], the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam. |
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===Configuration=== |
===Configuration=== |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |