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    '''<big>Warning! Cjoint may be confusing or contain incorrect information, proceed with caution!</big>'''
    '''<big>Warning! Cjoint may be confusing or contain incorrect information, proceed with caution!</big>'''


    ===Spring===
    ===SpringConstraint===
    <!-- https://create.roblox.com/docs/reference/engine/classes/SpringConstraint -->
    The spring constraint allows you to connect two parts together with a spring. This spring can be used to make the suspension system of a car.
    A SpringConstraint applies a force to its Attachments based on spring and damper behavior. This constraint is ideal for building vehicle suspension.


    Parameters: <!-- This could be explained better -->
    Parameters:
    *MaxForce: The maximum force the SpringConstraint can apply on its Attachments. Some spring systems can give rise to forces that grow fast leading to instability. In such cases it is recommended to set MaxForce to a reasonable value.
    *MaxForce: The maximum "Strength" of the spring. For example; imagine a spring connected to a stationary part and a large block of heavy material, the block is affected by gravity and the spring is thus extended. If this spring had high MaxForce, it would pull the large block to be at its FreeLength, if it had low MaxForce, it wouldn't be able to pull the block and would stay extended.


    *Stiffness: Changes How much the spring naturally moves. (Most visible when a spring is attached to a stationary ceiling and a part free of movement)
    *Stiffness: Stiffness sets the strength of the spring. Higher values create a spring that responds with more force when its attachments are closer together or further apart than FreeLength.


    *FreeLength: The normal length of the spring, if extended, the spring will try to retract to this length, if compressed, the spring will try to expand to this length.
    *FreeLength: FreeLength defines the natural resting length of the spring. If the attachments are further apart than the free length, they are forced together; if the attachments are closer together than the free length, they are forced apart.


    *Damping: The Damping value controls how fast the spring's oscillation dies down. A value of 0 allows the spring to oscillate endlessly, while higher values bring the spring to a rest more quickly.
    *Damping: ???


    ===Rope===
    ===Rope===
    <!-- https://create.roblox.com/docs/reference/engine/classes/RopeConstraint -->
    The rope constraint allows you to connect two parts together with a loose rope. This rope can be used to tow parts using your body or a vehicle, for example imagine a block of iron and a player wearing apparel around their torso. Using a rope, the apparel is connected to the block, when the player start walking, the rope will straighten until it cannot and the player will start pulling the block. If the block is too heavy, the player wont be able to pull the block. The rope can also be used to make a swing which is less useful.
    A RopeConstraint prevents two attachments from separating further than a defined Length. The attachments can move closer together than this length and both can freely rotate. This constraint can also be powered to behave as a motorized winch.


    If a rope is connected to a [[Winch]], the winch can be connected to a "Activate" [[Polysilicon]] to lengthen the rope or to a "Deactivate" [[Polysilicon]] to shorten the rope.
    If a rope is connected to a [[Winch]], it's length parameter can be modified using a [[Polysilicon]]. A Deactivate signal shortens the rope, while an Activate signal lengthens it.


    Parameters:
    Parameters:
    *Length: How long the rope is in studs.
    *Length: The maximum distance apart the two Attachments can be.


    *Restitution: Elasticity of the Attachments connected by the constraint when reaching the maximum defined Length. Constrained between 0 and 1.
    *Restitution: How elastic the rope is.
    <!-- Image of a player pulling a block of iron using a rope -->
    <!-- Image of a player pulling a block of iron using a rope -->


    ===Rod===
    ===Rod===
    <!-- https://create.roblox.com/docs/physics/constraints/rod -->
    The rod constraint allows you to connect two parts with a solid rod. This rod will not bend but it can swing.
    A RodConstraint keeps two attachments separated by its defined Length, while being able to rotate freely.


    If a rod connects a [[DriveBox]] to a [[Engine]] or [[Motor]], the [[DriveBox]] will spin at the same speed as the connected [[Engine]]/[[Motor]].
    A rod connected to a [[DriveBox]], an [[Engine]] or a [[Motor]] will spin at the same speed.


    Parameters:
    Parameters:
    *Length: How long the rod is in studs.
    *Length: The distance apart at which the constraint attempts to keep its Attachments.


    <!-- image of a DriveBox connected to a Motor -->
    <!-- image of a DriveBox connected to a Motor -->


    '''How to use it:'''=
    '''How to use it:'''=
    To use this mode, select the constraint you want to add, input your parameters (Optional), click two parts and the constraint will appear between both parts. if you want to remove a constraint, click one of the two parts with the Cjoint mode selected or drag them using the drag tool.
    To use this mode, select the constraint you want to add, input your parameters (Optional), click two parts and the constraint will appear between both parts. if you want to remove a constraint, click one of the two parts with the CJoint mode selected or drag them using the drag tool.




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    To use it, hover over the part you want to Configure and left-click it, the gray rectangle on the right should show the properties of the part. There are three types of properties: rectangles you can write in (Like <code>MaterialToExtract</code> of an Extractor) , checkmark boxes (Like <code>Toggled</code> of a [[Switch]]) and dropdown boxes (Like the <code>PolysiliconMode</code> of a [[Polysilicon]]. When you have put the parameters you wanted in the menu left click "Apply" to make the properties take effect.
    To use it, hover over the part you want to Configure and left-click it, the gray rectangle on the right should show the properties of the part. There are three types of properties: rectangles you can write in (Like <code>MaterialToExtract</code> of an Extractor) , checkmark boxes (Like <code>Toggled</code> of a [[Switch]]) and dropdown boxes (Like the <code>PolysiliconMode</code> of a [[Polysilicon]]. When you have put the parameters you wanted in the menu left click "Apply" to make the properties take effect.


    <!-- put image here of the config menu -->
    <!-- put image of menu here -->


    [[Category:Tools]]
    [[Category:Tools]]
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