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    Waste Of Space Wiki

    Hammer: Difference between revisions

    Content deleted Content added
    Began writing about the hammer and its functions. Currently completed a basic description and explained partially both "Drag" ans "resize"
     
    Prepare further progress on other modes, added categories, wrote about "Paint" and "Config" and labelled what the images should be.
    Line 7: Line 7:
    *Config
    *Config


    <!-- I must redo this to properly explain permissions
    It is given to you on spawn (appears in slot 1) and cannot be dropped.
    It is given to you on spawn (appears in slot 1) and cannot be dropped.
    It is important to know that you cannot use this tool on parts you do not own;
    It is important to know that you cannot use this tool on parts you do not own;
    Line 12: Line 13:
    *Parts that are unlocked
    *Parts that are unlocked
    *Parts You own
    *Parts You own
    *Parts someone gave you permission to move
    *Parts someone gave you permission to move -->


    <!-- Put Image here -->
    <!-- Put Image here showing the hammer in the hand of a player -->




    Line 25: Line 26:


    ==Size==
    ==Size==
    This mode allows you to resize parts, as long as it respects their malleability. Maleabillity determines how big a part can be made;
    This mode allows you to resize parts, as long as it respects their malleability. Malleability determines how big a part can be made;
    a part with low malleability (Like [[Copper]]) will not be able to be made large, while a part with high malleability (Like [[Iron]]) will be able to be made very big. Some parts have locked size, meaning you cannot resize them!
    a part with low malleability (Like [[Copper]]) will not be able to be made large, while a part with high malleability (Like [[Iron]]) will be able to be made very big. Some parts have locked size, meaning you cannot resize them!
    <!-- Put Image here -->
    <!-- Put Image here showing a player resizing something -->


    It is to note nothing stops you from making a part clip trough the ground or another part.
    It is to note nothing stops you from making a part clip trough the ground or another part.
    <!-- Put Image here -->
    <!-- Put Image here showing a wire going trough a wall -->


    ===='''How to use it:'''====
    ===='''How to use it:'''====
    To use it, hover over the part you want to move and left-click it, a blue "frame" and six blue spheres will appear around the part selected. Drag any of the spheres and the part will resize if it can.
    To use it, hover over the part you want to resize and left-click it, a blue "frame" and six blue spheres will appear around the part selected. Drag any of the spheres and the part will resize if it can.
    You have three levels of precision: 1, 0.5 and 0.1
    You have three levels of precision: 1, 0.5 and 0.1 . 1 should be the one you use the most, the rest are for precise building or separating [[Wire|wires]] or [[Chute|Chutes]] that would normally touch.

    <!-- Put image here representing two power cables and two lamps, in the left, both cables touch thus both lamps are on, but in the right, the same setup is built, but using 0.1 a little gap has been made between both cables and only one lamp is on -->


    ==Faces==
    TODO
    ===='''How to use it:'''====
    TODO


    ==Paint==
    This mode allows you to paint parts to the color of your choosing. While this purely decorative, color-coding things can still help when organizing [[Bin|bins]] or [[Chute|chutes]]! For example, let's imagine you have 20 bins containing resources and you want copper, but they all look the same! How will you find what you want? If your bins were color-coded, you would simply have to go to the orange bin because you know it would contain copper, instead of searching trough every bin you own.

    ===='''How to use it:'''====
    TODO


    ==CJoint==
    TODO

    ===='''How to use it:'''====
    TODO


    ==Config==
    This mode allows you to configure machines, this is important for any factory (even the most basic) and to any contraption or system more complex (like a ship or a [[Microcontroller]]). The most basic utilization of this mode is configuring a [[Extractor]], if you were to mine [[Copper]], you would have to place the [[Extractor]] then using this mode to change <code>MaterialToExtract</code> to "Copper", thus allowing it to mine the [[Copper]].

    ===='''How to use it:'''====
    To use it, hover over the part you want to Configure and left-click it, the gray rectangle on the right should show the properties of the part. There are two types of properties: rectangles you can write in (Like <code>MaterialToExtract</code> of an [[Extractor]]) or checkmark boxes (Like <code>Toggled</code> of a [[Switch]]). When you have put the parameters you wanted in the menu click "Apply" to make the properties take effect.

    <!-- put image here of the config menu -->

    [[Category:Tools]]
    [[Category:Tutorials]]
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