my first fucking page, am lazy to do it, pls help |
Hail12Pink (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
||
|type = Logic |
|type = Logic |
||
|consumes = 0 power/sec |
|||
|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
||
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
||
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
||
|configuration=*ID}} |
|||
}} |
|||
Coupler is a part that |
The '''Coupler''' is a part that connects to other couplers when powered. It is a indispensable part of any docking station, turrets and many other structures. Both couplers must have the same ID and be powered at the same time. Unlike other powered objects, couplers do not drain any power at any time |
||
==Description== |
==In-game Description== |
||
{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
||
==Configuration== |
|||
*ID - When two couplers have the same ID, they can connect to each other near it. |
|||
[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 04:51, 30 January 2022
This article is a stub you can help the Waste Of Space Wiki by expanding it. |
The Coupler is a part that connects to other couplers when powered. It is a indispensable part of any docking station, turrets and many other structures. Both couplers must have the same ID and be powered at the same time. Unlike other powered objects, couplers do not drain any power at any time
In-game Description[edit | hide all | hide | edit source]
"The coupler is a part that allows the coupling/connection of vehicles and objects when powered. Both couplers must be powered in order to couple together. When the coupler comes in contact with another coupler, the couplers will both connect to eachother, both holes facing eachother. To ensure no weld complications, make sure the couplers' triangles are facing upwards. When the couplers connect, the white triangles will make a square. Couplers also only couple to other couples with the same CouplerID. "