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|title1 = {{PAGENAME}} |
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|image1 = DisplayScreen.jpg |
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|type = Electrical |
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Logic |
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*Programming |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability = {{#invoke:GetPartInfo|getField|Malleability}} |
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The screen is a part used to display information from Microcontrollers and Cameras. |
The screen is a part used to display information from Microcontrollers and Cameras. |
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Revision as of 10:46, 21 January 2022
The screen is a part used to display information from Microcontrollers and Cameras.
Programming
The screen contains 3 programmable functions.
- Screen:CreateElement(GUIClassName, Properties)
- Screen:ClearElements(), which clears all elements from the screen
- ScreenObject:ChangeProperties(Properties)
Examples
The following is an example that will create a TextLabel displaying "Hello, world!", waiting 5 seconds, then saying "Goodbye, world!", clearing the screen after 2.5 seconds
local Screen = GetPartFromPort(1, 'Screen') -- assigning the screen on port 1 to a variable
Screen:ClearElements() -- clear all elements already on the screen so there arent any old elements on it
local TextLabel = Screen:CreateElement('TextLabel', {
AnchorPoint = Vector2.new(0.5, 0.5);
Position = UDim2.fromScale(0.5, 0.5);
Size = UDim2.fromScale(1, 1);
Text = 'Hello, world!';
TextSize = 20;
TextScaled = false;
})
wait(5)
TextLabel:ChangeProperties({ -- change the text and size
Text = 'Goodbye, world!';
TextSize = 25
})
wait(2.5)
Screen:ClearElements() -- remove everything from the screen