(Created page with "{{Object |title1 = {{PAGENAME}} |image1 = Hard Drive Disk.jpg |type = Programming |uses = Store and retrieve the data as DataStore |recipe = {{#invoke:GetPartInfo|getField|Recipe}} |raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |malleability = {{#invoke:GetPartInfo|getField|Malleability}} }} '''Speakers''' can play audio much like Boomboxes. Speakers will still play 5 seconds of the audio even when unpowered. Pitch can be changed. Also has a Chat...") |
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{{Object
|title1 = {{PAGENAME}}
|image1 =
|type =
|recipe = {{#invoke:GetPartInfo|getField|Recipe}}
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}}
|malleability = {{#invoke:GetPartInfo|getField|Malleability}}
|durability = {{#invoke:GetPartInfo|getField|Durability}}
}}
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*Speaker:Chat(string message)
==Example
<syntaxhighlight lang="lua" line="1">
local Speaker = GetPartFromPort(1, "Speaker")
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''"Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio. When clicked or triggered, it will toggle playing music and will play the song id you give it.''
{{#invoke:GetPartInfo|getField|Description}}
==Misc==
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==Gallery==
[[File:
[[Category:Parts]]
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Latest revision as of 19:21, 18 March 2022
Speakers can play audio much like Boomboxes. Speakers will still play 5 seconds of the audio even when unpowered. Pitch can be changed. Also has a Chat function which shows a bubble chat above the speaker.
Programming[edit | hide all | hide | edit source]
- Speaker:PlaySound(soundId)
- Speaker:LoadSound(soundId)
- Speaker:ClearSounds()
- Speaker:Chat(string message)
Example[edit | hide | edit source]
local Speaker = GetPartFromPort(1, "Speaker")
Speaker:Chat("hello!") --Bubble chat above speaker
In-game description[edit | hide | edit source]
"Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio. When clicked or triggered, it will toggle playing music and will play the song id you give it.
"Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio. When clicked or triggered, it will toggle playing music and will play the song id you give it. Speaker:LoadSound(SoundId) will return a Sound object A Sound object can be modified using properties SoundId, Looped, PlaybackSpeed, Pitch, TimePositionand the methods Play, Pause, Stop, Destroy"
Misc[edit | hide | edit source]
Default size is 2x2x2, but you can resize it. The bigger it is the louder it will sound.
Configurable[edit | hide | edit source]
- Audio
- Pitch
Gallery[edit | hide | edit source]
![](http://static.miraheze.org/wasteofspacewiki/9/97/Speaker2.png)