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A mid to late game power-source, the reactor utilizes the use of [[uranium]] instead of coal to produce [[steam]] from [[water]]. Visually the reactor has markings on the sides to indicate danger of radioactivity and has a steam vent on the top. There's a screen on the front that shows the temperature associated with the reactor, control rod indicators and the amount of fuel that is left inside the reactor. |
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The Reactor is one of the more advanced power generation methods in Waste of Space. The reactor has coolant rods which can adjust the temperature of the reactor. The coolant rods can be adjusted with [[Polysilicon]] (Mode 0 cools the reactor while mode 1 heats up the reactor). You can automate this cooling process with [[TemperatureSensors]]. The reactor needs [[Uranium]] to heat up and can hold up to 4 [[Uranium]]. Eventually the reactor will use up all of the [[Uranium]] and it will turn into [[NuclearWaste]].You can eject this [[NuclearWaste]] by having a [[Polysilicon]] on mode 2 welded onto the reactor and triggering it with a button. When the reactor reaches more than 400 temperature it will turn any attached [[Water]] [[Container]] to [[Steam]]. This [[Steam]] can be collected if you place a [[Container]] on top of the reactor. If the reactor exceeds 1200F it will explode. You can automate the reactor dispensing system by creating what is called an [[Automatic Reactor]]. |
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The steam output of a reactor increases as temperature increases, the most [[SteamTurbine|steam turbines]] you can put on a reactor while maintaining good efficiency is ~28+ (8,400 power per sec) nearly touching meltdown temperature. Must be above 400 degrees for water to turn into steam. |
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=== Fueling === |
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The reactor can be automatically refueled using [[Microcontroller|microcontrollers]] or [[DelayWire|delay wires]], some example microcontroller refuelling code can be found [[Code Sharing|here]]. For maximum steam output, it must have 4 pieces of [[uranium]] inside. The reactor itself does not give off radiation even with the fuel so there's no worries in that. To remove a fuel rod from the reactor, place a [[polysilicon]] set to flip-flop mode and trigger it. This dispense either [[uranium]] or [[NuclearWaste|nuclear waste]], depending on the fuel rod's time in the reactor before ejection. |
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=== Control rods === |
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To control the control rods, which will make the reaction heat up, you'll need to use 2 [[polysilicon]] with one having mode 0 and the other having mode 1. It can be controlled by having a button on each one or having a [[temperature sensor]] connected to the reactor. Inserting the rods will make the reactor cool down, preferably at setting 3. Control rods become less efficient when the temperatures are higher. No need for cooling/heating systems as the reactor has it's own temperature adjusting system. |
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=== Meltdown === |
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It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship. |
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[[File:Reactor.png|thumb]] |
[[File:Reactor.png|thumb]] |
Revision as of 02:27, 26 August 2021
A mid to late game power-source, the reactor utilizes the use of uranium instead of coal to produce steam from water. Visually the reactor has markings on the sides to indicate danger of radioactivity and has a steam vent on the top. There's a screen on the front that shows the temperature associated with the reactor, control rod indicators and the amount of fuel that is left inside the reactor.
The steam output of a reactor increases as temperature increases, the most steam turbines you can put on a reactor while maintaining good efficiency is ~28+ (8,400 power per sec) nearly touching meltdown temperature. Must be above 400 degrees for water to turn into steam.
Fueling
The reactor can be automatically refueled using microcontrollers or delay wires, some example microcontroller refuelling code can be found here. For maximum steam output, it must have 4 pieces of uranium inside. The reactor itself does not give off radiation even with the fuel so there's no worries in that. To remove a fuel rod from the reactor, place a polysilicon set to flip-flop mode and trigger it. This dispense either uranium or nuclear waste, depending on the fuel rod's time in the reactor before ejection.
Control rods
To control the control rods, which will make the reaction heat up, you'll need to use 2 polysilicon with one having mode 0 and the other having mode 1. It can be controlled by having a button on each one or having a temperature sensor connected to the reactor. Inserting the rods will make the reactor cool down, preferably at setting 3. Control rods become less efficient when the temperatures are higher. No need for cooling/heating systems as the reactor has it's own temperature adjusting system.
Meltdown
It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship.
In-game description
"Generates steam using water and heat from radiation. Up to 4 pieces of uranium can be inserted into the reactor as fuel. If the temperature is above 400, it will begin to turn water into steam (rate dependent on temperature). If the temperature exceeds 1200 F, a meltdown will occur. The Reactor fuel status can be acquired through the :GetFuel() method with a microcontroller. Polysilicon is used to control a reactor, and fuel must be ejected manually: Activation lowers the control rods, decreasing reaction rate. Deactivation raises the control rods, allowing fuel to react. FlipFlop will eject fuel or waste from the fuel rod with the least fuel."
Misc
Recipe
Malleability
Fixed size
Configurables
This part cannot be configured.
Programmable
GetFuel ()
Trivia
- The reactor used to be able to be heated up by Heaters, allowing it to function without uranium or cooling rods.
- The reactor's explosion can be blocked by an EnergyShield.