×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Reactor: Difference between revisions

    Content added Content deleted
    No edit summary
    No edit summary
    Line 1: Line 1:
    A mid to late game power-source, the reactor utilizes the use of [[uranium]] instead of coal to produce [[steam]] from [[water]]. Visually the reactor has markings on the sides to indicate danger of radioactivity and has a steam vent on the top. There's a screen on the front that shows the temperature associated with the reactor, control rod indicators and the amount of fuel that is left inside the reactor.
    A mid to late game power-source, while it may seem complex, the reactor can be thought of as a powerful only slightly more complicated [[Boiler]]. Reactors use [[Uranium]] instead of [[Coal]] to produce [[Steam]] from [[Water]]. Visually the reactor has markings on the sides to indicate danger of [[Radioactivity]] and has a steam vent on the top. The reactor also has a display on the front that shows the temperature of the reactor, how high the control rods are and the amount of [[Uranium]] fuel in the reactor.


    The steam output of a reactor increases as temperature increases, the most [[SteamTurbine|steam turbines]] you can put on a reactor while maintaining good efficiency is ~28+ (8,400 power per sec) nearly touching meltdown temperature. Must be above 400 degrees for water to turn into steam.
    The [[Steam]] output of a reactor increases as temperature increases, so higher temperatures are better, but most people dont max it out, because their scared of it reaching 1200 degrees and exploding. Reactors also need to be above 400 degrees to turn water into steam.


    === Fueling ===
    === Fueling ===
    The reactor can be automatically refueled using [[Microcontroller|microcontrollers]] or [[DelayWire|delay wires]], some example microcontroller refuelling code can be found [[Code Sharing|here]]. For maximum steam output, it must have 4 pieces of [[uranium]] inside. The reactor itself does not give off radiation even with the fuel so there's no worries in that. To remove a fuel rod from the reactor, place a [[polysilicon]] set to flip-flop mode and trigger it. This dispense either [[uranium]] or [[NuclearWaste|nuclear waste]], depending on the fuel rod's time in the reactor before ejection.
    The reactor can be automatically refueled using [[Microcontroller|microcontrollers]] or [[DelayWire|delay wires]], some example microcontroller refueling code can be found [[Code Sharing|here]]. For maximum steam output, it must have 4 pieces of [[uranium]] inside. Even with fuel inside, reactors dont give off radiation. To remove a fuel rod from the reactor, place a [[polysilicon]] set to flip-flop mode and trigger it. This dispense either [[uranium]] or [[NuclearWaste|nuclear waste]], depending on the fuel rod's time in the reactor before ejection.


    === Control rods ===
    === Control rods ===
    To control the control rods, which will make the reaction heat up, you'll need to use 2 [[polysilicon]] with one having mode 0 and the other having mode 1. It can be controlled by having a button on each one or having a [[temperature sensor]] connected to the reactor. Inserting the rods will make the reactor cool down, preferably at setting 3. Control rods become less efficient when the temperatures are higher. No need for cooling/heating systems as the reactor has it's own temperature adjusting system.
    Reactors have control rods, which controls the reactors heat. To control them, you need two [[polysilicon]] with one on mode 0 and the other on mode 1. They can be controlled by having a [[Button]] on each one or having a [[temperature sensor]] connected to the reactor (Read [[Automatic Reactor]] for more details). Raising and lowering the rods controls how much the reactor heats and cools. Control rods become less efficient when the temperatures are higher. [[DelayWire|Delay wires]] could also be used to keep the reactor stable, however lag makes them unreliable and will most likely cause a meltdown.


    === Meltdown ===
    === Meltdown ===
    Line 33: Line 33:
    GetFuel ()
    GetFuel ()
    == Trivia ==
    == Trivia ==
    *The reactor used to be able to be heated up by [[Heaters]], allowing it to function without uranium or cooling rods.
    *The reactor used to be able to be heated up by [[Heaters]], allowing it to function without [[Uranium]] or control rods.
    *The reactor's explosion can be blocked by an [[EnergyShield]].
    *The reactor's explosion can be blocked by an [[EnergyShield]].
    *Reactors have warning alarms that turn on when it goes above 1100 degrees, but only turns off at 1000(?)
    [[Category:Parts]]
    [[Category:Parts]]

    Revision as of 10:48, 28 August 2021

    A mid to late game power-source, while it may seem complex, the reactor can be thought of as a powerful only slightly more complicated Boiler. Reactors use Uranium instead of Coal to produce Steam from Water. Visually the reactor has markings on the sides to indicate danger of Radioactivity and has a steam vent on the top. The reactor also has a display on the front that shows the temperature of the reactor, how high the control rods are and the amount of Uranium fuel in the reactor.

    The Steam output of a reactor increases as temperature increases, so higher temperatures are better, but most people dont max it out, because their scared of it reaching 1200 degrees and exploding. Reactors also need to be above 400 degrees to turn water into steam.

    Fueling

    The reactor can be automatically refueled using microcontrollers or delay wires, some example microcontroller refueling code can be found here. For maximum steam output, it must have 4 pieces of uranium inside. Even with fuel inside, reactors dont give off radiation. To remove a fuel rod from the reactor, place a polysilicon set to flip-flop mode and trigger it. This dispense either uranium or nuclear waste, depending on the fuel rod's time in the reactor before ejection.

    Control rods

    Reactors have control rods, which controls the reactors heat. To control them, you need two polysilicon with one on mode 0 and the other on mode 1. They can be controlled by having a Button on each one or having a temperature sensor connected to the reactor (Read Automatic Reactor for more details). Raising and lowering the rods controls how much the reactor heats and cools. Control rods become less efficient when the temperatures are higher. Delay wires could also be used to keep the reactor stable, however lag makes them unreliable and will most likely cause a meltdown.

    Meltdown

    It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship.


    In-game description

    "Generates steam using water and heat from radiation. Up to 4 pieces of uranium can be inserted into the reactor as fuel. If the temperature is above 400, it will begin to turn water into steam (rate dependent on temperature). If the temperature exceeds 1200 F, a meltdown will occur. The Reactor fuel status can be acquired through the :GetFuel() method with a microcontroller. Polysilicon is used to control a reactor, and fuel must be ejected manually: Activation lowers the control rods, decreasing reaction rate. Deactivation raises the control rods, allowing fuel to react. FlipFlop will eject fuel or waste from the fuel rod with the least fuel."

    Misc

    Recipe

    Quartz 10x

    Pipe 25x

    Iron 50x

    Wire 15x

    Rubber 30x


    Malleability

    Fixed size

    Configurables

    This part cannot be configured.

    Programmable

    GetFuel ()

    Trivia

    • The reactor used to be able to be heated up by Heaters, allowing it to function without Uranium or control rods.
    • The reactor's explosion can be blocked by an EnergyShield.
    • Reactors have warning alarms that turn on when it goes above 1100 degrees, but only turns off at 1000(?)
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • 116.111.185.163 • 5 hours ago
  • 116.111.185.163 • 5 hours ago
  • 116.111.185.163 • 5 hours ago
  • 116.111.185.163 • 6 hours ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.