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    Reactor: Difference between revisions

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    {{Object
    [[File:Reactor-1.png|thumb]]
    |image1 = Reactor.png
    A mid to late game power-source, while it may seem complex, the reactor can be thought of as a powerful only slightly more complicated [[Boiler]]. Like the boiler, they produce [[steam]] when supplied with [[water]], but instead of [[coal]], [[uranium]] is used. Visually the reactor has markings on the sides to indicate danger of [[Radioactivity]] and has a steam vent on the top. The reactor also has a display on the front that shows the temperature of the reactor, how high the control rods are and the amount of [[Uranium]] fuel in the reactor.
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |recipe = {{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}}
    |malleability = {{#invoke:GetPartInfo|getField|Malleability}}
    |durability = {{#invoke:GetPartInfo|getField|Durability}}
    |configuration = {{#invoke:GetPartInfo|getField|Configuration}}
    }}


    The '''Reactor''' is an
    The [[Steam]] output of a reactor increases as temperature increases, so higher temperatures are better, but most people dont max it out, because their scared of it reaching 1200 degrees and exploding. Reactors also need to be above 400 degrees to turn water into steam.
    object in the game that is used to generate [[Steam]]. It requires multiple [[Uranium|uranium]] to fill all of its fueling rods, which must touch the reactor, and [[Water]] stored in the [[Container]] to run. The [[Steam]] output of a reactor increases as temperature increases. Reactors also need to be above 400 degrees to turn water into steam.

    The temperature of the reactor can be increased or decreased by [[Polysilicon]] and can be determined by [[TemperatureSensor]] attached to it, which triggers when the reactor's temperature is within its temperature detection range value.

    The appearance of the reactor is a yellow cube covered with textures and displays. The reactor has markings on the sides to indicate danger of [[Radioactivity]] and has a steam vent on the top. The reactor also has a display on the front that shows the temperature of the reactor, how high the control rods are and the amount of [[Uranium]] fuel in the reactor.

    ==Uses and Operation==


    === Fueling ===
    === Fueling ===
    The reactor can be automatically refueled using [[Microcontroller|microcontrollers]] or [[DelayWire|delay wires]], some example microcontroller refueling code can be found [[Code Sharing|here]]. For maximum steam output, it must have 4 pieces of [[uranium]] inside. Even with fuel inside, reactors dont give off radiation. To remove a fuel rod from the reactor, place a [[polysilicon]] set to flip-flop mode and trigger it. This dispense either [[uranium]] or [[NuclearWaste|nuclear waste]], depending on the fuel rod's time in the reactor before ejection.
    The reactor can be automatically refueled using [[Microcontroller|microcontrollers]] or [[DelayWire|delay wires]], some example microcontroller refueling code can be found [[Automatic Reactor|here]] with the auto-reactor tutorial. For maximum steam output, it must have 4 pieces of [[uranium]] inside. Even with fuel inside, reactors dont give off radiation. To remove a fuel rod from the reactor, place a [[polysilicon]] set to flip-flop mode and trigger it. This will dispense either [[uranium]] or [[NuclearWaste|nuclear waste]] from the rod with the least fuel left, depending on the fuel level in the rod before ejection.

    === Inputs and Outputs ===
    Reactor needs water and uranium to function, although that uranium should be [[Dispenser|dispensed]] into the reactor. It also should be noted that [[NuclearWaste]] is output through the back of the reactor as an item, which can be automatically picked up if you place a bin there. Water consumption is the same as steam production, which can be determined by this formula: (t-400)/15, where t is the temperature. It's important to say that the minimal steam production is 10 as long as temperature is above 400F.


    === Control rods ===
    === Control rods ===
    Reactors have control rods, which controls the reactors heat. To control them, you need two [[polysilicon]] with one on mode 0 and the other on mode 1. They can be controlled by having a [[Button]] on each one or having a [[temperature sensor]] connected to the reactor (Read [[Automatic Reactor]] for more details). Raising and lowering the rods controls how much the reactor heats and cools. Control rods become less efficient when the temperatures are higher. [[DelayWire|Delay wires]] could also be used to keep the reactor stable, however lag makes them unreliable and will most likely cause a meltdown.
    Reactors have control rods, which manage the reactor's heat gain/loss. To control them, you need two [[Polysilicon|polysilicons]] with one on mode 0 and the other on mode 1. They can be controlled by having a [[Button]] on each one or having a [[TemperatureSensor|temperature sensor]] connected to the reactor for each one (Read [[Automatic Reactor]] for more details). Raising and lowering the rods controls how much the reactor heats and cools. Control rods become less efficient when the temperatures are higher. [[DelayWire|Delay wires]] could also be used to keep the reactor stable, however lag makes them unreliable and will most likely cause a meltdown.


    === Meltdown ===
    === Meltdown ===
    It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship.
    It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship.


    ==In-game Description==
    [[File:Reactor.png|thumb]]



    === In-game description ===
    {{#invoke:GetPartInfo|getField|Description}}
    {{#invoke:GetPartInfo|getField|Description}}
    ==Configuration==
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}


    ==Misc==
    == Notes ==
    *The reactor's explosion can be blocked by the shield of [[EnergyShield]].

    *Reactors have warning alarms that turn on when it goes above 1100F, but only turn off at 1000F.
    ====Recipe====
    **This can be disabled by configuring the reactor's alarm property.
    {{#invoke:GetPartInfo|getField|Recipe}}
    *Reactor sends trigger signal when any of rods run out of fuel, which can break some [[Automatic Reactor|automated systems]].

    *[[NuclearWaste]] will be dispensed only if fuel level in the rod is below 97.5%.
    ====Malleability====
    *The meltdown explosion has a 500 stud radius, but deals significantly less damage compared to other explosions in the game.
    {{#invoke:GetPartInfo|getField|Malleability}}
    *The Reactor's temperature can be changed by the temperature of any planet or by the [[Heater|heater]] to raise temperature and the [[Cooler|cooler]] to decrease temperature, which are next to it.


    ==Trivia==
    ====Configurables====
    *[[Reactor]] is similar to [[Boiler]], as it produces [[Steam]] when supplied with [[Water]], but instead of [[Coal]], [[Uranium]] is used.
    This part cannot be configured.


    ==Gallery==
    ====Programmable====
    [[File:Reactor-1.png|thumb|right|A reactor on its own.]]
    GetFuel()


    GetTemp()
    == Trivia ==
    *The reactor used to be able to be heated up by [[Heaters]], allowing it to function without [[Uranium]] or control rods.
    *The reactor's explosion can be blocked by an [[EnergyShield]].
    *Reactors have warning alarms that turn on when it goes above 1100 degrees, but only turns off at 1000(?)
    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 14:15, 22 February 2024

    The Reactor is an object in the game that is used to generate Steam. It requires multiple uranium to fill all of its fueling rods, which must touch the reactor, and Water stored in the Container to run. The Steam output of a reactor increases as temperature increases. Reactors also need to be above 400 degrees to turn water into steam.

    The temperature of the reactor can be increased or decreased by Polysilicon and can be determined by TemperatureSensor attached to it, which triggers when the reactor's temperature is within its temperature detection range value.

    The appearance of the reactor is a yellow cube covered with textures and displays. The reactor has markings on the sides to indicate danger of Radioactivity and has a steam vent on the top. The reactor also has a display on the front that shows the temperature of the reactor, how high the control rods are and the amount of Uranium fuel in the reactor.

    Uses and Operation[edit | hide all | hide | edit source]

    Fueling[edit | hide | edit source]

    The reactor can be automatically refueled using microcontrollers or delay wires, some example microcontroller refueling code can be found here with the auto-reactor tutorial. For maximum steam output, it must have 4 pieces of uranium inside. Even with fuel inside, reactors dont give off radiation. To remove a fuel rod from the reactor, place a polysilicon set to flip-flop mode and trigger it. This will dispense either uranium or nuclear waste from the rod with the least fuel left, depending on the fuel level in the rod before ejection.

    Inputs and Outputs[edit | hide | edit source]

    Reactor needs water and uranium to function, although that uranium should be dispensed into the reactor. It also should be noted that NuclearWaste is output through the back of the reactor as an item, which can be automatically picked up if you place a bin there. Water consumption is the same as steam production, which can be determined by this formula: (t-400)/15, where t is the temperature. It's important to say that the minimal steam production is 10 as long as temperature is above 400F.

    Control rods[edit | hide | edit source]

    Reactors have control rods, which manage the reactor's heat gain/loss. To control them, you need two polysilicons with one on mode 0 and the other on mode 1. They can be controlled by having a Button on each one or having a temperature sensor connected to the reactor for each one (Read Automatic Reactor for more details). Raising and lowering the rods controls how much the reactor heats and cools. Control rods become less efficient when the temperatures are higher. Delay wires could also be used to keep the reactor stable, however lag makes them unreliable and will most likely cause a meltdown.

    Meltdown[edit | hide | edit source]

    It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship.

    In-game Description[edit | hide | edit source]

    "Generates steam using water and heat from radiation. Up to 4 pieces of uranium can be inserted into the reactor as fuel. If the temperature is above 400, it will begin to turn water into steam (rate dependent on temperature). If the temperature exceeds 1200 F, a meltdown will occur. The Reactor fuel status can be acquired through the :GetFuel() method with a microcontroller. Polysilicon is used to control a reactor, and fuel must be ejected manually: Activation lowers the control rods, decreasing reaction rate. Deactivation raises the control rods, allowing fuel to react. FlipFlop will eject fuel or waste from the fuel rod with the least fuel."

    Configuration[edit | hide | edit source]

    • Alarm(boolean) - Determines whether the reactor alarm system is enabled for when the reactor is near meltdown temperature.

    Notes[edit | hide | edit source]

    • The reactor's explosion can be blocked by the shield of EnergyShield.
    • Reactors have warning alarms that turn on when it goes above 1100F, but only turn off at 1000F.
      • This can be disabled by configuring the reactor's alarm property.
    • Reactor sends trigger signal when any of rods run out of fuel, which can break some automated systems.
    • NuclearWaste will be dispensed only if fuel level in the rod is below 97.5%.
    • The meltdown explosion has a 500 stud radius, but deals significantly less damage compared to other explosions in the game.
    • The Reactor's temperature can be changed by the temperature of any planet or by the heater to raise temperature and the cooler to decrease temperature, which are next to it.

    Trivia[edit | hide | edit source]

    Gallery[edit | hide | edit source]

    A reactor on its own.
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