×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Reactor: Difference between revisions

    Content added Content deleted
    (Steam isn't only output from the top, added note that nuclear waste is output as an item and uranium is inputted as item too. Added steam production formula, information about reactor producing triggers and some other minor changes.)
    (Made it not sound so horrible.)
    Tags: Mobile edit Mobile web edit
    Line 21: Line 21:


    === Inputs and Outputs ===
    === Inputs and Outputs ===
    Reactor needs water and uranium to function, do note that uranium should be [[Dispenser|dispensed]] on the reactor. It also should be noted that [[NuclearWaste|nuclear waste]] is output through the back of the reactor as an item, which can be automatically picked up if you place a bin there. Water consumption is the same as steam production, which can be determined by this formula: (t-400)/15, where t is the temperature. It's important to note that the minimal steam production is 10 as long as temperature is above 400F.
    Reactor needs water and uranium to function, although that uranium should be [[Dispenser|dispensed]] into the reactor. It also should be noted that [[NuclearWaste]] is output through the back of the reactor as an item, which can be automatically picked up if you place a bin there. Water consumption is the same as steam production, which can be determined by this formula: (t-400)/15, where t is the temperature. It's important to say that the minimal steam production is 10 as long as temperature is above 400F.


    === Control rods ===
    === Control rods ===

    Revision as of 21:40, 22 January 2024

    A reactor on its own.

    A mid to late game power-source, while it may seem complex, the reactor can be thought of as a powerful only slightly more complicated Boiler. Like the boiler, they produce steam when supplied with water, but instead of coal, uranium is used. Visually the reactor has markings on the sides to indicate danger of Radioactivity and has a steam vent on the top. The reactor also has a display on the front that shows the temperature of the reactor, how high the control rods are and the amount of Uranium fuel in the reactor.

    The Steam output of a reactor increases as temperature increases, so higher temperatures are better, but most people dont max it out, because they’re scared of it reaching 1200 degrees and exploding. Reactors also need to be above 400 degrees to turn water into steam.

    Fueling

    The reactor can be automatically refueled using microcontrollers or delay wires, some example microcontroller refueling code can be found here with the auto-reactor tutorial. For maximum steam output, it must have 4 pieces of uranium inside. Even with fuel inside, reactors dont give off radiation. To remove a fuel rod from the reactor, place a polysilicon set to flip-flop mode and trigger it. This will dispense either uranium or nuclear waste from the rod with the least fuel left, depending on the fuel level in the rod before ejection.

    Operation

    Inputs and Outputs

    Reactor needs water and uranium to function, although that uranium should be dispensed into the reactor. It also should be noted that NuclearWaste is output through the back of the reactor as an item, which can be automatically picked up if you place a bin there. Water consumption is the same as steam production, which can be determined by this formula: (t-400)/15, where t is the temperature. It's important to say that the minimal steam production is 10 as long as temperature is above 400F.

    Control rods

    Reactors have control rods, which manage the reactor's heat gain/loss. To control them, you need two polysilicons with one on mode 0 and the other on mode 1. They can be controlled by having a Button on each one or having a temperature sensor connected to the reactor for each one (Read Automatic Reactor for more details). Raising and lowering the rods controls how much the reactor heats and cools. Control rods become less efficient when the temperatures are higher. Delay wires could also be used to keep the reactor stable, however lag makes them unreliable and will most likely cause a meltdown.

    Meltdown

    It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. The meltdown will cause an explosion that can destroy your base or ship.

    In-game Description

    "Generates steam using water and heat from radiation. Up to 4 pieces of uranium can be inserted into the reactor as fuel. If the temperature is above 400, it will begin to turn water into steam (rate dependent on temperature). If the temperature exceeds 1200 F, a meltdown will occur. The Reactor fuel status can be acquired through the :GetFuel() method with a microcontroller. Polysilicon is used to control a reactor, and fuel must be ejected manually: Activation lowers the control rods, decreasing reaction rate. Deactivation raises the control rods, allowing fuel to react. FlipFlop will eject fuel or waste from the fuel rod with the least fuel."

    Configuration

    • Alarm(boolean) - Determines whether the reactor alarm system is enabled for when the reactor is near meltdown temperature.

    Trivia

    • The reactor's explosion can be blocked by an EnergyShield.
    • Reactors have warning alarms that turn on when it goes above 1100F, but only turn off at 1000F.
      • This can be disabled by configuring the reactor's alarm property.
    • Reactor sends trigger signal when any of rods run out of fuel, which can break some automated systems.
    • NuclearWaste will be dispensed only if fuel level in the rod is below 97.5%.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • 116.111.185.163 • 1 hour ago
  • 116.111.185.163 • 1 hour ago
  • 116.111.185.163 • 1 hour ago
  • 116.111.185.163 • 2 hours ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.