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    Waste Of Space Wiki

    The Prosthetic is a core component when building armor and suits. Upon contact with a player, it will attach itself to the body part defined in its configuration, setting the player's health to 1 in the process. To change the body part it attaches to, it can be configured in the 'Limb' field, with one of the six body parts on the R6 character: Head, Torso, Left Arm, Right Arm, Left Leg or Right Leg.

    It is capable of holding 50 parts, while its counterpart, apparel, holds just 25 parts. Unlike the apparel, however, it can not be removed from the body by clicking on the attached body part, causes damage when applied, and is able to conduct electricity, acting like a wire.

    In-game description[edit | hide all | hide | edit source]

    "An artificial part that can be attached to players in exchange for a limb. The limb configuration can be configureed to be the limb you want to have for a prosthetic, for example configuring it to be Right Leg will have the prosthetic attach itself to your character. Simply touch the prosthetic, and it will automatically be attached to your body. This process is extremely unhealthy, however, and may result in short-term complications. Parts can be attached to the prosthetic, allowing many uses for the prosthetic limb. Prosthetic limbs are also electrically conductable, acting as a wire. Heavily damages the character once attached. Prosthetics can't have more than 50 parts attached to them. "

    Misc[edit | hide | edit source]

    Configuration[edit | hide | edit source]

    • Limb - Configures which body part the prosthetic will be attached to, e.g. Right Arm/Left Leg. You must include which arm or leg it is with either 'Left' or 'Right' in order for it to work.

    Trivia[edit | hide | edit source]

    • If you cover yourself with prosthetics then delete all of them, you will become invisible and the only visible body part will be your face decal.
    • When the prosthetic is attached, it will set your health to 1. It does not remove 99 health.
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