×
Create a new article
Write your page title here:
We currently have 277 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Power and logic: Difference between revisions

    Content deleted Content added
    m redid note
    m added comments to point out areas that need improvement
    Line 1:
    <!-- To anyone editing this please focus on Generating power; its absolutely awful at the moment and needs improvement. I've added additional comments to point out what needs improvement specifically. -->
    Power; it is the name for the capacity to do work in Waste of Space. Without power, your machines cannot operate. As such, it is crucial to master this mechanic. Power is also closely linked with this game's electronics mechanics, such as trigger signals. This guide will cover everything from the basics of how power works, to constructing nuclear reactors to power your base. Before we can cover more advanced topics though, we must start with the basics of how power works. If you've played the tutorial, this should be familiar.
     
    Line 55:
    [[Polysilicon]] adds additional information to trigger signals. It can either be activating, deactivating, or FlipFlop - which switches through the other two modes each time it is triggered. A [[switch]] receiving a signal from activating [[polysilicon]] will turn on, and vice versa. Note this type of 'trigger' cannot be transmitted.
     
    == Generating Power ==<!-- Could maybe be phrased better. This part is sort of fine though. -->
     
    One important aspect of power we haven't talked about yet is how its generated. We'll cover that now.
     
    Line 72 ⟶ 73:
     
    We'll cover building each of them by outlining every step. Let's start simple with [[coal]]-based power;
    <!-- All of these should be expanded and be more like the shipbuilding guide in Building A Ship; lots of pictures and detailed steps -->
     
    === Building a coal-based power generation setup ===
    Line 94 ⟶ 96:
    # Power the [[refinery]]. You can do this with a few [[Battery|batteries]].
     
    === Solar power ===<!-- Could definitely be phrased better. Surprisingly decent apart from that. -->
    === Solar power ===
     
     
    [[File:Solar.png|thumb|311x311px]]
    Solar power is stupid easy. Just connect [[SolarPanel|SolarPanels]] (which have direct view of the [[Star|sun]] and are either around a [[star]] or in a [[Planets|planet]] where it's day) to [[PowerCell|PowerCells]]. Yup, that's it. Due to this, solar power is an amazing source of energy for starterships or space bases.
    Line 115 ⟶ 119:
    # Connect ''<small>([[Wire|wires]])</small>'' the [[SteamTurbine|SteamTurbines]] to a [[PowerCell]]
     
    ==== Reactors ====<!-- This one is especially awful -->
     
    [[Reactor|Reactors]] are a great way of generating power for base. They aren't ideal for most ships due to their high [[water]] consumption. However, larger ships should have no problem fitting the necessary [[water]] [[Container|containers]] needed for running a [[reactor]] for any meaningful amount of time. The [[SteamTurbine|SteamTurbines]] required to generate power from [[steam]] are also quite large. Make sure you have enough room for them if you're doing this on a ship. This guide assumes you'll be creating up a single [[reactor]] setup;
     
    Line 142 ⟶ 147:
    # Connect the [[DarkGenerator]] to [[PowerCell|PowerCells]] using [[Wire|wires]].
     
    == Finishing off ==<!-- wtf is this LOL
    needs to redone so it actually gives some advice on what to do next as well as some recommended articles -->
     
    If you've made it this far, <big>'''good job!'''</big> You've learnt the basics of power and triggers, and built a power generation setup for your base or ship.
     
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Jo857294 • 22 hours ago
  • 116.111.185.163 • 13 days ago
  • 116.111.185.163 • 13 days ago
  • 116.111.185.163 • 13 days ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.