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m Axenori moved page Power and electronics to Power and logic: Electronics is called logic in-game. Will also better describe the article after planned revisions. |
Added more info and a few diagrams. Note, probably needs polishing as I am not the best |
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* The [[diode]] only allows power to flow in one direction. This is indicated by the arrow drawn on it |
* The [[diode]] only allows power to flow in one direction. This is indicated by the arrow drawn on it |
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* The [[DelayWire]] wait (n) seconds when triggered, only then allowing a trigger signal through. |
* The [[DelayWire]] wait (n) seconds when triggered, only then allowing a trigger signal through. |
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**n is equal to its configuration |
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* The [[button]] emits a trigger signal when clicked |
* The [[button]] emits a trigger signal when clicked |
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* The [[transformer]] emits a trigger signal every (n) seconds when powered, the time between pulses is able to be configured |
* The [[transformer]] emits a trigger signal every (n) seconds when powered, the time between pulses is able to be configured |
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=== Triggers and polysilicon === |
=== Triggers and polysilicon === |
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Trigger signals nearly identically to power, but are transmitted by [[TriggerWire|TriggerWires]] instead ([[Antenna|Antennas]] work with both power and triggers). The [[TriggerSwitch]] is also available as counterpart to the regular [[switch]]. Trigger signals are generally produced when something occurs, an example would be a [[button]] being clicked. |
Trigger signals nearly identically to power, but are transmitted by [[TriggerWire|TriggerWires]] instead ([[Antenna|Antennas]] work with both power and triggers). The [[TriggerSwitch]] is also available as trigger counterpart to the regular [[switch]]. Trigger signals are generally produced when something occurs, an example would be a [[button]] being clicked. |
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Unlike power, triggers cannot be stored; this is because they act as a kind of 'Message'. You can think of this message like mailing someone a blank piece of paper; it contains no information, but they know they've been sent something. |
Unlike power, triggers cannot be stored; this is because they act as a kind of 'Message'. You can think of this message like mailing someone a blank piece of paper; it contains no information, but they know they've been sent something. |
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One important aspect of power we haven't talked about yet is how its generated. We'll cover that now. |
One important aspect of power we haven't talked about yet is how its generated. We'll cover that now. |
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In waste of space, power generation can roughly be split into |
In waste of space, power generation can roughly be split into five categories, these are; |
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* [[Coal]]-based |
* [[Coal]]-based |
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Building [[coal]]-based power generation setups is as simple as 4 steps. This makes them ideal for early-game progression or bootstrapping a base; |
Building [[coal]]-based power generation setups is as simple as 4 steps. This makes them ideal for early-game progression or bootstrapping a base; |
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# Find a [[coal]] node and place an [[extractor]] on it, the front side should face away from the node |
# Find a [[coal]] node and place an [[extractor]] on it, the front side should face away from the node. Make sure the [[Extractor]] is configured properly. |
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# Resize a [[bin]] to '''10×10×10''', attach it to the front of the [[extractor]] |
# Resize a [[bin]] to '''10×10×10''', attach it to the front of the [[extractor]]. The bin does not need to be 10x10x10,but it is recommended because 10x10x10 is the maximum size, and [[Bin|bin's]] storage capacity is based on volume. |
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# Place [[BurnerGenerator|BurnerGenerators]] onto the bin, or connect them to the [[bin]] using [[Chute|chutes]]. |
# Place [[BurnerGenerator|BurnerGenerators]] onto the bin, or connect them to the [[bin]] using [[Chute|chutes]]. The [[BurnerGenerator|burners]] need direct access to the [[Coal]] [[Bin]]. THE MINIMUM [[BurnerGenerator]] COUNT IS 2. Any less, and it will not sufficiently power the [[Extractor]]. If you'd like, the maximum [[BurnerGenerator]] count is 8, meaning that at 8, the setup is at full efficiency. |
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# Connect ''<small>(wires)</small>'' the [[BurnerGenerator|BurnerGenerators]] to a [[PowerCell]] and drop a piece of [[coal]] into the [[bin]] |
# Connect ''<small>(wires)</small>'' the [[BurnerGenerator|BurnerGenerators]] to a [[PowerCell]] and drop a piece of [[coal]] into the [[bin]], The [[Coal]] will go into the [[BurnerGenerator|burner generators]] and generate power, going into the [[PowerCell]]. |
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A simple diagram of a [[BurnerGenerator|coal gen setup]]: |
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[[File:CoalGenDiagram.png|thumb|alt=coal generator diagram]] |
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=== Building a gasoline-based power generation setup === |
=== Building a gasoline-based power generation setup === |
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[[File:GasolinePower.png|thumb|410x410px]] |
[[File:GasolinePower.png|thumb|410x410px]] |
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[[Gasoline]]-based setups are a bit more difficult. They're also not a great choice for powering your base due to low efficiency (processing [[oil]] |
[[Gasoline]]-based setups are a bit more difficult. They're also not a great choice for powering your base due to low efficiency (processing [[oil]] through [[Refinery|refineries]] take a lot of power), but they could make a good alternative to [[BurnerGenerator]] setups for starter bases. They're also great for ships as [[CombustionTurbine|CombustionTurbines]] aren't as volatile as [[Reactor|reactors]] and still have a decent power output. If you are getting your [[gasoline]] from somewhere else (eg. on a ship refueling from a base), only follow steps 5. and 6.; |
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# Setup [[Oil]] - mining [[Extractor|extractors]] <small> (if your later game, [[MiningLaser]] setups could be good as they don't have the same distance restrictions as [[Extractor]].)</small> setup. You can get [[Oil]] from any [[Stone]] node, including mountains. Power it and configure it to extract [[Oil]]. |
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# Set up [[oil]] extraction. You can extract it from mountains. |
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# Connect |
# Connect [[Container|container(s)]] to your [[Oil]] mining setup using [[Pipe|pipes]] or [[Transporter|transporters]]. |
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# Connect |
# Connect your [[Container|container(s)]] to a [[Refinery]]. Do not power it yet, as you don't have storage for the [[Gasoline]] / [[Petroleum]] yet. |
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# Connect filters to the [[ |
# Connect [[Filter|filters]] to the [[Refinery]]. To these [[Filter|filters]], you will attach [[Container|containers]] or [[Pipe|pipes]] going to [[Container|containers]]. Make sure the [[Filter|filters]] are configured to [[Gasoline]] and/or [[Petroleum]]. |
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# Connect |
# Connect the [[Gasoline]] [[Container|containers]] to [[CombustionTurbine|CombustionTurbine(s)]] |
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# Place down a [[PowerCell]]. Use somes [[Wire|wires]] or [[Antenna|antennas]] to connect the [[Oil]] [[Extractor]], [[Refinery]], and [[CombustionTurbine|CombustionTurbine(s)]] to the [[PowerCell]] |
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# Connect ''<small>([[Wire|wires]])</small>'' the [[CombustionTurbine|CombustionTurbine(s)]], the refinery and what you are using to extract [[oil]] to [[PowerCell|PowerCell(s)]]. |
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# Power the [[ |
# Power the [[Refinery]]. The best way to do this is with a [[Battery]], as [[Battery|batteries]] are pre-filled and ready for use, unlike the [[PowerCell]] |
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=== Solar power ===<!-- Could definitely be phrased better. Surprisingly decent apart from that. --> |
=== Solar power ===<!-- Could definitely be phrased better. Surprisingly decent apart from that. --> |
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[[File:Solar.png|thumb|311x311px]] |
[[File:Solar.png|thumb|311x311px]] |
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Solar power is incredibly easy to set up. Just connect [[SolarPanel|SolarPanels]] (which have direct view of the [[Star|sun]] and are either around a [[star]] or in a [[Planets|planet]] where it's day) to [[PowerCell|PowerCells]]. |
Solar power is incredibly easy to set up. Just connect [[SolarPanel|SolarPanels]] (which have direct view of the [[Star|sun]] and are either around a [[star]] or in a [[Planets|planet]] where it's day) to [[PowerCell|PowerCells]]. ''What else?'' Literally nothing, that's it! No catches, so overcomplicated explanations. Literally just attach a [[SolarPanel]] with a view of the sun to a [[PowerCell]]. |
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It's a low-maintenance solution which can yield incredible results if used in the right conditions. |
It's a low-maintenance solution which can yield incredible results if used in the right conditions. |
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Its power output is affected by the time of day, as well as the proximity to your star, as well as its type (eg. [[SolarPanel|SolarPanels]] around [[Neutron Star|Neutron Stars]] generate much more energy than those around [[M Star (Red)|Red Giants]]). |
Its power output is affected by the time of day, as well as the proximity to your star, as well as its type (eg. [[SolarPanel|SolarPanels]] around [[Neutron Star|Neutron Stars]] generate much more energy than those around [[M Star (Red)|Red Giants]], [[Black Hole|black holes]] however generate no power.). |
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=== Steam-based power generation setups === |
=== Steam-based power generation setups === |
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==== Boilers ==== |
==== Boilers ==== |
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[[File:BoilerSetup.png|thumb|460x460px]] |
[[File:BoilerSetup.png|thumb|460x460px]] |
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[[Boiler|Boilers]] are an interesting way of generating power |
[[Boiler|Boilers]] are an interesting way of generating power. They use [[coal]] to turn [[water]] into [[steam]], which can then be run through [[SteamTurbine|SteamTurbines]] to make power. If you have a large starterbase or are stuck with [[coal]], they are a pretty good option, as they generate way more power than [[BurnerGenerator]] and [[CombustionTurbine]] setups. |
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# Set up [[water]] extraction. Either pump it from the sea using [[Pump|pumps]] or get it by [[Melter|melting]] [[ice]] which you can mine from mountains. Store this [[water]] in [[Container|container(s)]]. |
# Set up [[water]] extraction. Either pump it from the sea using [[Pump|pumps]] or get it by [[Melter|melting]] [[ice]] <small>This is only really used for [[Barren]] planets and other planets with no water, as it is not very efficient.</small> which you can mine from mountains or [[Stone]] nodes. Store this [[water]] in [[Container|container(s)]]. |
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# |
# Next, set up [[coal]] [[Extractor|extraction]]. Configure the [[Extractor]] to mine [[Coal]], and power the [[Extractor]]. Store the [[coal]] in a [[bin]]. |
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# Connect |
# Connect both the [[coal]] and the [[water]] to [[Boiler|boilers]] using [[Chute|chutes]]/[[Transporter|transporters]], and [[Pipe|pipes]]/[[Transporter|transporters]]. If you have an excess of [[Water]] and [[Coal]] set up more. The minimum is 2 [[Boiler|boilers]] per [[SteamTurbine]]. |
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# Connect |
# Connect the [[Boiler|boilers]] using [[Pipe|pipes]] to a [[container]] which will store [[steam]]. |
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# Connect |
# Connect the [[Steam]] [[Container]] to [[SteamTurbine|SteamTurbine(s)]], to generate power. |
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# Connect |
# Connect the [[SteamTurbine|SteamTurbines]] to a [[PowerCell]] with [[Wire|wires]]. |
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==== Reactors ====<!-- This one is especially awful --> |
==== Reactors ====<!-- This one is especially awful --> |
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[[Reactor|Reactors]] are a great way of generating power for bases. They aren't ideal for smaller ships due to their high water consumption, however larger ships should have no problem fitting the necessary |
[[Reactor|Reactors]] are a great way of generating power for bases. They are basically a way better [[Boiler]], but instead of consuming [[Coal]], it consumes [[Uranium]]. They aren't ideal for smaller ships due to their high water consumption, however larger ships should have no problem fitting the necessary [[Water]] [[Container|Containers]] needed for running a [[Reactor]] for a meaningful amount of time. Note that the [[SteamTurbine|SteamTurbines]] required to generate power from, well, [[Steam]] (duh) are quite large, so make sure you have enough room for them if you're doing this on a ship. This guide assumes that you'll be creating a single-[[Reactor]] setup; |
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# Set up [[water]] extraction via [[Pump|Pumps]] or [[Melter|Melters]]. [[ |
# Set up [[water]] extraction via [[Pump|Pumps]] or [[Melter|Melters]] + [[Ice]]. Because of the slowness of [[Melter|melters]], it is only really recommended if your planet doesn't have [[Water|oceans]].[[Reactor|Reactors]] consume large amounts of [[Water]] (~40 a tick), so you will need a reliable source of it. |
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# Set up a baseplate on which you'll build the reactor. |
# Set up a baseplate on which you'll build the reactor. If you'd like, you can also build it on terrain, as it doesn't really matter. |
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# Onto the [[Reactor]], attach two [[TemperatureSensor|TemperatureSensors]]. Configure one to <code>-inf:1000</code>, and the other to <code>1001:inf</code> |
# Onto the [[Reactor]], attach two [[TemperatureSensor|TemperatureSensors]]. Configure one to <code>-inf:1000</code>, and the other to <code> 1001:inf </code> |
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# Attach a piece of [[Polysilicon]] set to Mode 1/Deactivate |
# Attach a piece of [[Polysilicon]] set to Mode 1/Deactivate on the one set to <code>-inf:1000</code>, and another piece of [[Polysilicon]] set to Mode 0/Activate to the one set to <code>1001:inf</code>. Ensure both the [[TemperatureSensor|TemperatureSensors]] '''AND''' the [[Polysilicon]] are touching the [[Reactor]]. |
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# Provide the [[Reactor]] with |
# Provide the [[Reactor]] with [[Water]] from one side. Make sure you aren't directly connecting it to your water supply as empty [[Container|Containers]] could fill with [[steam]]. To prevent this, you can use a [[Filter]] configured to "Water". You should also add a [[Valve]] so that you can store [[Water]] for later use ([[Reactor|Reactors]] consume water even if they are not generating steam! (I think. It's been a while since I checked.). |
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# Provide a [[Container]] to which the Reactor can output steam. Connect this container to the [[SteamTurbine|SteamTurbines]]. |
# Provide a [[Container]] to which the Reactor can output steam. Connect this container to the [[SteamTurbine|SteamTurbines]]. |
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# Connect the [[SteamTurbine|SteamTurbines]] to your [[PowerCell|PowerCells]] using [[Wire|Wires]], [[Antenna|Antennas]] or [[Relay|Relays]]. |
# Connect the [[SteamTurbine|SteamTurbines]] to your [[PowerCell|PowerCells]] using [[Wire|Wires]], [[Antenna|Antennas]] or [[Relay|Relays]] (ONLY USE [[Relay|RELAYS]] IF YOUR BASE ISN'T ON THE SAME [[Planets|PLANET]]). |
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# Place a |
# Place a [[Bin]] onto the back of the reactor. [[NuclearWaste|Nuclear waste]] will be dispensed here. |
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# Add a piece of [[Polysilicon]] set to Mode 2/FlipFlop to the reactor. Connect it to a [[Button]]. If the temperature is nearing 1200 '''OR''' the fuel rods are spent, click the [[Button]]. |
# Add a piece of [[Polysilicon]] set to Mode 2/FlipFlop to the reactor. The [[Polysilicon]] will eject fuel, allowing you to collect [[NuclearWaste]]. Connect it to a [[Button]]. If the temperature is nearing 1200 '''OR''' the fuel rods are spent, click the [[Button]]. |
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# |
# Add a bin nearby the [[Reactor]] with a [[Dispenser]] on it. |
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# Finally, using the [[Dispenser]], add four pieces of [[Uranium]] into the [[Reactor]]. |
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If you want the reactor to be refueled automatically, among other things, consider checking the [[Automatic Reactor]] article. If you want an example of a finished reactor set-up instead (note this one has some extra features), you can get the Roblox model file [https://www.roblox.com/library/10583828499/Reactor here], then compile and load it in game. Unfortunately, code is not provided. |
If you want the reactor to be refueled automatically, among other things, consider checking the [[Automatic Reactor]] article. If you want an example of a finished reactor set-up instead (note this one has some extra features), you can get the Roblox model file [https://www.roblox.com/library/10583828499/Reactor here], then compile and load it in game. Unfortunately, code is not provided. |
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==== Bonus: Custom boilers ==== |
==== Bonus: Custom boilers ==== |
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If you are on a planet that does not have [[uranium]] readily available , you can instead make what's known as a custom boiler or a custom reactor. The idea is simple. [[Extractor|Extractors]] mine [[ice]], [[ZapWire|ZapWires]] melt [[ice]] into [[steam]], [[steam]] floats up, [[Container|Containers]] collect |
If you are on a planet that does not have [[uranium]] readily available , you can instead make what's known as a custom boiler or a custom reactor. The idea is simple. [[Extractor|Extractors]] mine [[ice]] OR [[Snow]], [[ZapWire|ZapWires]] melt [[ice]]/[[Snow]] into [[steam]], [[steam]] floats up, [[Container|Containers]] collect [[Steam]]. Do you see where I'm going with this? No? Well, here's how to make one. |
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⚫ | # The first step is to set up [[ice]] extraction. Ice is part of the stone extra-drops loot table (Mountains), it can also be found on planet rings, as they are either made of stone or ice. Next, install a [[Extractor]], configure it to extract "Ice", and slap it on the previously mentioned mountain. Now you have some [[ice]]! |
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⚫ | |||
⚫ | # Then, assemble the custom boiler. Construct a chamber with a ZapWire as the floor, a Dispenser in one the walls connected to a Bin of Ice, and put a Container as the roof which will pick up the Steam, finally, connect the SteamTurbine to the Container and activate the Dispenser. |
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⚫ | # The first step is to set up [[ice]] extraction. Ice is part of the stone extra-drops loot table (Mountains), it can also be found on planet rings, as they are either made of stone or ice. Next, install a [[Extractor]], configure it to extract "Ice", and slap it on the previously mentioned mountain with power. Now you have some [[ice]]! Note, [[Snow]] works the exact same as [[Ice]] in a custom reactor, so if you live on a [[Tundra]], it is a viable replacement. |
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⚫ | |||
⚫ | |||
simple diagram: |
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[[File:CustomBoilerDiagram.png|thumb|alt=custom boiler|diagram]] |
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=== Building a DarkMatter-based power generation setup === |
=== Building a DarkMatter-based power generation setup === |
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To finish off this article, we'll finally cover [[DarkMatter]] setups. |
To finish off this article, we'll finally cover [[DarkMatter]] setups. |
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<!--lol im not late enough in the game to know how this works, can someone else improve it? --> |
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These are quite simple, though rarely used due to reactors being a way better alternative. [[DarkMatter]] is only really ever a good choice for ships; |
These are quite simple, though rarely used due to reactors being a way better alternative. [[DarkMatter]] is only really ever a good choice for ships; |
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needs to redone so it actually gives some advice on what to do next as well as some recommended articles --> |
needs to redone so it actually gives some advice on what to do next as well as some recommended articles --> |
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If you've made it this far, <big>'''good job!'''</big> You've learnt the basics of power and triggers |
If you've made it this far, <big>'''good job!'''</big> You've learnt the basics of power and triggers. Now that you have a power [[PowerCell|supply]] and have potential for more projects, you should go visit [[Building A Base]]. |
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That was probably a lot to read, maybe take a break? |
That was probably a lot to read, maybe take a break? |
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==Also See== |
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*[[Building A Base]] |
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*[[Building A Ship]] |
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*[[Reactor]] |
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*[[Automatic Reactor]] |
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[[Category:Tutorials]] |
[[Category:Tutorials]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |