No edit summary Tags: Mobile edit Mobile web edit |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1:
{{Object
|title1 = {{PAGENAME}}
|image1 = [[File:Polysilicon-1.jpg|thumb]]
|type = {{#invoke:GetPartInfo|getField|Type}}
|malleability={{#invoke:GetPartInfo|getField|Malleability}}▼
|durability={{#invoke:GetPartInfo|getField|Durability}}▼
|flammable={{#invoke:GetPartInfo|getField|Flammable}}▼
|recipe={{#invoke:GetPartInfo|getField|Recipe}}
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
|configuration={{#invoke:GetPartInfo|getField|Configuration}}
▲|malleability={{#invoke:GetPartInfo|getField|Malleability}}
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
▲|durability={{#invoke:GetPartInfo|getField|Durability}}
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
▲|flammable={{#invoke:GetPartInfo|getField|Flammable}}
}}
The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. It is mainly used as a connection to interact between [[TriggerWire|trigger wires]] and triggering objects as the inputs and objects as the outputs.
== Uses ==
|
Latest revision as of 22:57, 22 April 2024
The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is mainly used as a connection to interact between trigger wires and triggering objects as the inputs and objects as the outputs.
Uses[edit | hide all | hide | edit source]
It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a Reactor or turning on a Microcontroller)
There are 3 different modes that the polysilicon can be set to:
- Mode 0 "Activate" : Activates objects
- Mode 1 "Deactivate" : Deactivates objects
- Mode 2 "Flipflop": Toggles objects on or off (On -> Off / Off -> On) (May not function with every object that can be turned On or Off)
There is also a Frequency
property which just defines how many times the Polysilicon will send its signal.
In-game Description[edit | hide | edit source]
"A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."
Configuration[edit | hide | edit source]
- PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
- Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.