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m Fixed a broken link and added a link to the constructor. I may remember to provide a new image to replace the old one that is missing. |
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* Compile - This will compile all of the parts you have selected. If a model or folder is selected, the parts in the model and folder will also be compiled. |
* Compile - This will compile all of the parts you have selected. If a model or folder is selected, the parts in the model and folder will also be compiled. |
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In the "Configure" widget, you are able to edit part configuration that can be edited ingame using the adjust tool. For example, selecting a [[ |
In the "Configure" widget, you are able to edit part configuration that can be edited ingame using the adjust tool. For example, selecting a [[HyperDrive]] will show a textbox where you can edit the Coordinates of the HyperDrive, as shown below: |
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[[File:ModelBuilderPluginTutorial HyperDriveConfiguration.png|none|thumb]] |
[[File:ModelBuilderPluginTutorial HyperDriveConfiguration.png|none|thumb]] |
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* It can be useful to save your studio files and/or model text for future use, as you don't want to lose your creations. |
* It can be useful to save your studio files and/or model text for future use, as you don't want to lose your creations. |
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* More parts will make the save longer and more expensive, so try to conserve parts, especially on constructions meant to be cheap and loaded repeatedly, like missiles or small vehicles. |
* More parts will make the save longer and more expensive, so try to conserve parts, especially on constructions meant to be cheap and loaded repeatedly, like missiles or small vehicles. |
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*You can use a [[Constructor]] to spawn models automatically. |
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[[Category:Tutorials]] |
[[Category:Tutorials]] |