MiningLaser is a ranged version of the Extractor. It can mine ressources remotely but comes with the disadvantage of being costly, power-hungry and very hot while in use.
The MiningLaser has 2 Main purposes: Being portable and its lack of limitation. It can be placed on a vehicule as it does not need to be stuck to a ressource deposit to mine, allowing mining ships to exist while also being incredibly compact. Additionally this part has no limitation (as in the 50 stud rule), allowing larger amounts or multiple ressources to be extracted from a single deposit.
In-game description
Recipe
"Fires a concentraded beam of energy when powered, which is used to mine objects such as asteroids, mountains and ore deposits. This works similar to an extractor, except it indirectly extracts power from other natural sources. When the laser hits an object, it will extract resources from that object and put it in attached bins. Very useful for creating mining vehicles to extract resources. Unlike the extractor however, this is far more efficient. The MiningLaser outputs 2 resources per second, unlike the extractor which only does 2. This means the laser is 1.5x more efficient. However, the mining laser generates more heat than the extractor. Atleast 2 coolers are recommended per mining laser. "
Misc
Recipe
Raw Recipe
Malleability
Default Size: 10*4*4
Configurable
- MaterialToExtract
Trivia
- If a part blocked MiningLaser, It won't extract to Ore Deposits.
- Despite the description saying it is better, it has the same mining rate as the Extractor, it's only advantage is range and the fact it doesn't have to be spaced out.