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    Waste Of Space Wiki

    Microcontroller: Difference between revisions

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    The '''microcontroller''' is a part used to run code. When activated with a [[polysilicon]], it will attempt to run its configured code value. Below is a diagram explaining how to place [[Port|ports]] and [[EthernetCable|ethernet cables]] for use with a microcontroller.
    The '''microcontroller''' is a part used to run code. When activated with a [[polysilicon]], it will attempt to run its configured code value. Microcontrollers run on Pilot.lua, which is basically just normal rbx.lua with a few things added to interact with the game. Visit the [[Programming]] page for more info. Below is a diagram explaining how to place [[Port|ports]] and [[EthernetCable|ethernet cables]] for use with a microcontroller.
    [[File:MicrocontrollerDiagram.png|caption]]
    [[File:MicrocontrollerDiagram.png|caption]]
    [[File:Lowtiermicro.png|thumb|A Microcontroller after getting beat in a game of Super Smash Bros.]]
    [[File:Lowtiermicro.png|thumb|A Microcontroller after getting beat in a game of Super Smash Bros.]]
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    * [[Telescope]]
    * [[Telescope]]



    Microcontrollers run on Pilot.lua, which is basically just normal Lua with a few things added to interact with the game.


    == Microcontroller globals ==
    == Microcontroller globals ==

    Revision as of 21:42, 22 December 2023

    The microcontroller is a part used to run code. When activated with a polysilicon, it will attempt to run its configured code value. Microcontrollers run on Pilot.lua, which is basically just normal rbx.lua with a few things added to interact with the game. Visit the Programming page for more info. Below is a diagram explaining how to place ports and ethernet cables for use with a microcontroller. caption

    A Microcontroller after getting beat in a game of Super Smash Bros.

    Microcontroller related parts


    Microcontroller globals

    GetPartFromPort()

    Gets the first part it finds connected to the port

     GetPartFromPort(2, "Switch") --gets the first switch connected to the second port 
    

    TriggerPort()

    Sends a trigger signal from a port

     TriggerPort(5) --sends a trigger signal out of the 5th port 
    

    Beep()

    Makes the Microcontroller beep

     Beep(1) --beeps with a pitch of 1 
    

    Parts

    :Configure()

    Configure can be run on any part. It works like configuring with hammer tool.

      local Switch = GetPartFromPort(2, "Switch") --gets the first switch connected to the second port 
    
    Switch:Configure( {SwitchValue = true} ) --sets the switch to be on  
    

    :Trigger()

    Simulates the part receiving a trigger signal

      local Anchor = GetPartFromPort(1, "Anchor") --gets the first anchor connected to the first port 
    
    Anchor:Trigger() --triggers the anchor  
    

    :Connect()

    Connects to a part's event, such as a keyboard input.

      local Sign = GetPartFromPort(1, "Sign") --gets a sign
    
     local Keyboard = GetPartFromPort(2, "Keyboard") --gets a keyboard
    
    
    local function FuncName(text) --function that runs when keyboard gets input
    
        text = text:sub(1, -2) --removes the newline from pressing enter to confirm keyboard input
    
        Sign:Configure( { SignText = text } )
    
    end --ends the function
    
    
    Keyboard:Connect("TextInputted", FuncName) --runs the function when keyboard gets input  
    

    In-game Description

    "Runs computer programs when triggered and powered. When triggered by an activator polysilicon, it will run code. When triggered by a deactivator polysilicon, it will stop running code. For more information on pilot.lua or the game's programming system, visit the programming tutorial or visit the wiki for the game online. Requires 5 power per second when running. Microcontroller Globals: void Beep(number Pitch) - default pitch 1, max 10 beeps playing concurrently object GetPort(number PortID) - returns port configured with 'PortID' object GetPartFromPort/GetPartsFromPort(object/number Port, string ClassName) - gets a part connected to port 'Port' with classname 'ClassName' void TriggerPort(object/number Port) - sends a trigger signal from the port 'Port' Globals also include all lua globals and all rbx.lua globals, except for roblox script-related or game-related globals such as workspace, game, stats, time, etc. "

    Configuration

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