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{{Object|type=Logic|uses=Programming|malleability={{#invoke:GetPartInfo|getField|Malleability}}|recipe={{#invoke:GetPartInfo|getField|Recipe}}|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}}} |
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|title1 = {{PAGENAME}} |
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== How to use a microcontroller == |
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|image1 = |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|consumes=[[Power]] |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
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The '''microcontroller''' is a part used to run code. When activated with a [[polysilicon]], it will attempt to run its configured code value. Microcontrollers run on Pilot.lua, which is basically just normal rbx.lua with a few things added to interact with the game. Visit the [[Programming]] page for more info. Below is a diagram explaining how to place [[Port|ports]] and [[EthernetCable|ethernet cables]] for use with a microcontroller. |
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Microcontrollers are parts that are used to run code. You use the hammer tool to configure what it will run, however it is highly recommended to program somewhere else, such as notepad or roblox studio, and then copy and paste the code into the configure. Note that if your code is more then 2000 characters long you will need to upload it to github and paste the raw link in the configure. Microcontrollers are turned on with [[polysilicon]] when powered. |
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Below is a diagram showing how to use [[port|ports]] and [[ethernetCable|ethernetcables]]. |
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== Microcontroller related parts == |
== Microcontroller related parts == |
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* [[StarMap]] |
* [[StarMap]] |
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* [[Telescope]] |
* [[Telescope]] |
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= Programming = |
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Microcontrollers run on Pilot.lua, which is basically just normal lua with a few things added to interact with the game. |
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== Microcontroller globals == |
== Microcontroller globals == |
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=== Beep() === |
=== Beep() === |
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Makes the |
Makes the Microcontroller beep |
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<code> Beep(1) --beeps with a pitch of 1 </code> |
<code> Beep(1) --beeps with a pitch of 1 </code> |
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Anchor:Trigger() --triggers the anchor </nowiki> </code> |
Anchor:Trigger() --triggers the anchor </nowiki> </code> |
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=== : |
=== :Connect() === |
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Connects to a |
Connects to a part's event, such as a keyboard input. |
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<code> <nowiki> local Sign = GetPartFromPort(1, "Sign") --gets a sign |
<code> <nowiki> local Sign = GetPartFromPort(1, "Sign") --gets a sign |
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Keyboard: |
Keyboard:Connect("TextInputted", FuncName) --runs the function when keyboard gets input </nowiki> </code> |
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== |
==Pilot.lua Wiki== |
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For more information about microntroller coding refer to this: https://github.com/iimurpyh/pilot-lua/wiki |
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==In-game Description== |
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{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
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==Configuration== |
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You can input code or a URL that leads directly to the code. |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 22:55, 22 April 2024
The microcontroller is a part used to run code. When activated with a polysilicon, it will attempt to run its configured code value. Microcontrollers run on Pilot.lua, which is basically just normal rbx.lua with a few things added to interact with the game. Visit the Programming page for more info. Below is a diagram explaining how to place ports and ethernet cables for use with a microcontroller.
[edit | hide all | hide | edit source]
- Port
- EthernetCable
- Keyboard
- Microphone
- Disk
- Modem
- Screen
- TouchScreen
- LifeSensor
- Speaker
- Instrument
- Rail
- StarMap
- Telescope
Microcontroller globals[edit | hide | edit source]
GetPartFromPort()[edit | hide | edit source]
Gets the first part it finds connected to the port
GetPartFromPort(2, "Switch") --gets the first switch connected to the second port
TriggerPort()[edit | hide | edit source]
Sends a trigger signal from a port
TriggerPort(5) --sends a trigger signal out of the 5th port
Beep()[edit | hide | edit source]
Makes the Microcontroller beep
Beep(1) --beeps with a pitch of 1
Parts[edit | hide | edit source]
:Configure()[edit | hide | edit source]
Configure can be run on any part. It works like configuring with hammer tool.
local Switch = GetPartFromPort(2, "Switch") --gets the first switch connected to the second port
Switch:Configure( {SwitchValue = true} ) --sets the switch to be on
:Trigger()[edit | hide | edit source]
Simulates the part receiving a trigger signal
local Anchor = GetPartFromPort(1, "Anchor") --gets the first anchor connected to the first port
Anchor:Trigger() --triggers the anchor
:Connect()[edit | hide | edit source]
Connects to a part's event, such as a keyboard input.
local Sign = GetPartFromPort(1, "Sign") --gets a sign
local Keyboard = GetPartFromPort(2, "Keyboard") --gets a keyboard
local function FuncName(text) --function that runs when keyboard gets input
text = text:sub(1, -2) --removes the newline from pressing enter to confirm keyboard input
Sign:Configure( { SignText = text } )
end --ends the function
Keyboard:Connect("TextInputted", FuncName) --runs the function when keyboard gets input
Pilot.lua Wiki[edit | hide | edit source]
For more information about microntroller coding refer to this: https://github.com/iimurpyh/pilot-lua/wiki
In-game Description[edit | hide | edit source]
"Runs computer programs when triggered and powered. When triggered by an activator polysilicon, it will run code. When triggered by a deactivator polysilicon, it will stop running code. For more information on pilot.lua or the game's programming system, visit the programming tutorial or visit the wiki for the game online. Requires 5 power per second when running. Microcontroller Globals: void Beep(number Pitch) - default pitch 1, max 10 beeps playing concurrently object GetPort(number PortID) - returns port configured with 'PortID' object GetPartFromPort/GetPartsFromPort(object/number Port, string ClassName) - gets a part connected to port 'Port' with classname 'ClassName' void TriggerPort(object/number Port) - sends a trigger signal from the port 'Port' Globals also include all lua globals and all rbx.lua globals, except for roblox script-related or game-related globals such as workspace, game, stats, time, etc. "
Configuration[edit | hide | edit source]
You can input code or a URL that leads directly to the code.