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    Waste Of Space Wiki


    The LifeSensor is a part used in programming. It detects life within 2000 studs. Lifesensors are found in all aliens as a way to sense players. In order to use, you must use the LifeSensor:GetReading() function. It will return a dictionary of all the nearby players and their locations, given in Vector3. It can also return Stan as a player.

    the script below is an example of a turret that uses a lifesensor.[edit | hide all | hide | edit source]

    local LifeSensor = GetPartFromPort(1, "LifeSensor") --gets the lifesensor instance
    local gyro = GetPartFromPort(2, "Gyro") --gets the gyro instance
    local whitelist = {
    ["YourUsername"] = true; -- Create a whitelist of who it wont target
    ["YourFriend"] = true;
    }
    local reading = LifeSensor:GetReading() -- gets the reading of the lifesensor
    for player, location in pairs(reading) do
    if not whitelist[player] then --checks if player isnt whitelisted
    gyro:PointAt(location) -- points the gyro at the location
    end
    end
    


    In-game Description[edit | hide | edit source]

    "Senses and detects organic life up to a distnace of 2000 studs. Used mainly in programming, as is used in alien technology to hunt down organisms such as players. Has a special programmable event called 'GetReading()' which returns a table of all organisms, with their positions and names. Example: { Player1 = Vector3.new(5, 5, 5); } "

    Configuration[edit | hide | edit source]

    • Cannot be configured.

    Gallery[edit | hide | edit source]

    Players, including Stan appearing on Player Radar which uses a lifesensor
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