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|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability = 40 |
|malleability = 40 |
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|durability = {{#invoke:GetPartInfo|getField|Durability}} |
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}} |
}} |
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==Misc.== |
==Misc.== |
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*Damage to Players: 50 |
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*Beam Range: 1000 studs |
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===Configuration=== |
===Configuration=== |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
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*DamageOnlyPlayers |
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[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 15:34, 27 March 2022
Laser is an object that can fire harmless beam when powered, its range is 1000 stubs long, it can set any flammable parts on fire, unlike energy-based weapons, it cannot hit a bubble shield of EnergyShield. Laser cannot hit on parts alternatively if you configure, set the setting 'DamageOnlyPlayers' as true using a hammer tool, meaning it can only hit players. It is essential for laser gate door, laser turrets and multitude of other structures and applicants.
Description
"Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire. Has a Range of 1000 studs. Primarily used as a weapon in space combat situations. While it can damage objects effectively, it cannot damage energy shields. "
Misc.
Configuration
- DamageOnlyPlayers(boolean) - Determines if this laser is only allowed to damage players and not materials.