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    Laser: Difference between revisions

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    '''Laser''' is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike [[BurstLaser]] and other energy-based objects, It cannot hit and damage a shield bubble of [[EnergyShield]].
    '''Laser''' is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike [[BurstLaser]] and other energy-based objects, It cannot hit and damage a shield bubble of [[EnergyShield]].


    You can also configure a Laser depending on '''DamageOnlyPlayers''', for example: ''Player1, Player2'', it will return a laser only kill players, not only materials.
    You can also configure a Laser depending on '''DamageOnlyPlayers''', for example, when set on true, it will not damage materials objects.


    ==Description==
    ==Description==

    Revision as of 09:09, 26 January 2022

    Laser is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike BurstLaser and other energy-based objects, It cannot hit and damage a shield bubble of EnergyShield.

    You can also configure a Laser depending on DamageOnlyPlayers, for example, when set on true, it will not damage materials objects.

    Description

    "Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire. Has a Range of 1000 studs. Primarily used as a weapon in space combat situations. While it can damage objects effectively, it cannot damage energy shields. "

    Misc.

    • Damage to Players: 50
    • Beam Range: 1000 studs

    Configuration

    • DamageOnlyPlayers
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