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'''Laser''' is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike [[BurstLaser]] and other energy-based objects, It cannot hit and damage a shield bubble of [[EnergyShield]]. |
'''Laser''' is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike [[BurstLaser]] and other energy-based objects, It cannot hit and damage a shield bubble of [[EnergyShield]]. |
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You can also configure a Laser depending on '''DamageOnlyPlayers''', for example |
You can also configure a Laser depending on '''DamageOnlyPlayers''', for example, when set on true, it will not damage materials objects. |
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==Description== |
==Description== |
Revision as of 09:09, 26 January 2022
Laser is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike BurstLaser and other energy-based objects, It cannot hit and damage a shield bubble of EnergyShield.
You can also configure a Laser depending on DamageOnlyPlayers, for example, when set on true, it will not damage materials objects.
Description
"Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire. Has a Range of 1000 studs. Primarily used as a weapon in space combat situations. While it can damage objects effectively, it cannot damage energy shields. "
Misc.
- Damage to Players: 50
- Beam Range: 1000 studs
Configuration
- DamageOnlyPlayers