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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|consumes=[[Power]] |
|consumes=[[Power]] |
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|outputs=Heat |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
Latest revision as of 20:34, 25 April 2024
Laser is an object that fires a harmful beam damaging players or parts when powered. Its range is 1000 studs long. It can set any flammable parts on fire, unlike energy-based weapons. It also cannot hit EnergyShield's shield. Lasers cannot damage parts if you configure the laser's property, 'DamageOnlyPlayers' to true using a hammer tool, making it only be able to damage players. It is essential for laser gate doors, laser turrets, and a multitude of other structures and applications.
Description[edit | hide all | hide | edit source]
"Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire. Has a Range of 1000 studs. Primarily used as a weapon in space combat situations. While it can damage objects effectively, it cannot damage energy shields. "
Trivia[edit | hide | edit source]
- Similarly to the Gun and EnergyGun, the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam.
Misc.[edit | hide | edit source]
Configuration[edit | hide | edit source]
- DamageOnlyPlayers(boolean) - Determines if this laser is only allowed to damage players and not materials.