(fix bad english, i am tired of these 2 randos retards, one filled shit grammar, while one removed description) |
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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = LaserBeam.jpg |
|image1 = [[File:LaserBeam.jpg|thumb]] |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Energy-based Weapon |
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|recipe={{#invoke:GetPartInfo|getField|Recipe}} |
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|uses = Create a 1000-studs beam when powered |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|consumes=[[Power]] |
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|malleability = 40 |
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|outputs=Heat |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
}} |
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'''Laser''' is an object that fires a harmful beam damaging players or parts when powered. Its range is 1000 studs long. It can set any flammable parts on fire, unlike energy-based weapons. It also cannot hit [[EnergyShield]]'s shield. Lasers cannot damage parts if you configure the laser's property, 'DamageOnlyPlayers' to true using a hammer tool, making it only be able to damage players. It is essential for laser gate doors, laser turrets, and a multitude of other structures and applications. |
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'''Laser''' is a Weapon Object that can create a 1000-studs beam when powered, it can also set any flammable objects on fire when touched. Unlike [[BurstLaser]] and other energy-based objects, It cannot hit and damage a shield bubble of [[EnergyShield]]. |
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You can also configure a Laser depending on '''DamageOnlyPlayers''', for example, when set on true, it will not damage material objects. |
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==Description== |
==Description== |
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{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
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==Trivia== |
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* Similarly to the [[Gun]] and [[EnergyGun]], the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam. |
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==Misc.== |
==Misc.== |
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*Damage to Players: 50 |
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*Beam Range: 1000 studs |
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===Configuration=== |
===Configuration=== |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
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*DamageOnlyPlayers |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 20:34, 25 April 2024
Laser is an object that fires a harmful beam damaging players or parts when powered. Its range is 1000 studs long. It can set any flammable parts on fire, unlike energy-based weapons. It also cannot hit EnergyShield's shield. Lasers cannot damage parts if you configure the laser's property, 'DamageOnlyPlayers' to true using a hammer tool, making it only be able to damage players. It is essential for laser gate doors, laser turrets, and a multitude of other structures and applications.
Description[edit | hide all | hide | edit source]
"Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire. Has a Range of 1000 studs. Primarily used as a weapon in space combat situations. While it can damage objects effectively, it cannot damage energy shields. "
Trivia[edit | hide | edit source]
- Similarly to the Gun and EnergyGun, the laser can have its width and height both shrunk down to 0.2 for a near-invisible beam.
Misc.[edit | hide | edit source]
Configuration[edit | hide | edit source]
- DamageOnlyPlayers(boolean) - Determines if this laser is only allowed to damage players and not materials.