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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = ImpulseCannon.jpg |
|image1 = [[File:ImpulseCannon.jpg|thumb]] |
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|type = Weapon |
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|uses = Fling nearest unanchored parts within 20 studs in a range. |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|malleability=40 |
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|consumes= |
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|outputs= |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
}} |
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[[ImpulseCannon]] is a part that uses [[Power and electronics#Power and triggers|power]] to shoot a burst of air that flings anything that is unanchored and moveable, including players, near its hole when it is [[Power and electronics#Power and triggers|triggered]]. It can be used as an extremely fast mode of transport, though it is hard to control. |
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'''ImpulseCannon''' is a Weapon that can use to push or fling nearest unanchored parts as well as players within a small range (20 studs). Must be powered before you can trigger it. |
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ImpulseCannon is a cylinder part, sharing almost the same appearance as the [[Chute]]. It will create an air effect that is textured with gas after being [[Power and electronics#Power and triggers|triggered]]. |
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==Misc.== |
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*Range: 20 studs |
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*Consumes 64 powers per tick ''when triggered.'' |
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"Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity." |
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[[Category:Parts]] |
[[Category:Parts]] |